Construction yard[ | ]
Cost: $5000 (deploy MCV)
This is the central building of any base. It allows the construction of structures.
Power Plant[ | ]
Cost: $300
These are needed to power your base. They are cheap, but vulnerable to attack. The power output of a power plant is determined by its health, so keeping them in good condition is important.
Advanced Power Plant[ | ]
Cost: $700
This gives twice as much power as a normal power plant. Definitely needed for bases later on when more power output is needed fast.
Barracks[ | ]
Cost: $300
This is where GDI infantry are trained. More barracks speeds up training of infantry. Also lets player build base defense structures.
Hand of Nod[ | ]
Cost: $300
This is where soldiers of Nod are trained. Having more constructed will speed up infantry training. It also lets player build base defense structures.
Tiberium Refinery[ | ]
Cost: $2000
Both factions need to harvest Tiberium. Constructing a refinery gives a free harvester. When a harvester finishes harvesting, it will return to unload at the refinery. One refinery can hold $1000 worth of credits, and its destruction may cause these funds to be lost.
Tiberium Silo[ | ]
Cost: $150
These are used to store excess tiberium in case your refinery cannot hold more. They hold an extra $1000 each. If captured or destroyed, its stored funds are deducted from your credits.
Communications Center[ | ]
Cost: $1000
Building this turns on the minimap display and allows the construction of advanced technology.
Airstrip[ | ]
Cost: $2000
Nod's vehicles are shipped in by air. One of these are needed to construct vehicles. If vehicles are built too fast, there is a waiting period before the next aircraft can go and deliver the next vehicle. It is unknown where Nod's vehicles come from.
Weapons Factory[ | ]
Cost: $2000
GDI prefers to construct their war machines in a factory on the field. Building a weapons factory lets you build vehicles.
Repair Bay[ | ]
Cost: $1200
If damaged vehicles are sent here, they get repaired and funds are deducted based on the amount of health that needs to be recovered.
Helipad[ | ]
Cost: $1500
Construction of helipads gives the option of building helicopters. Orcas for GDI, Apache for Nod. Helipads are needed for helicopters to reload. A free helicopter comes with each constructed helipad.
Guard Tower[ | ]
Cost: $500
Anti-infantry defense that can tear through infantry. Its guns can also damage light armor with ease.
Turret[ | ]
Cost: $600
Anti-tank defense. It shoots further range than a guard tower, but is inaccurate against infantry.
Advanced Guard tower[ | ]
Cost: $1000
A dangerous long-range defense structure that can fire missiles far before most enemies apporoach. It is effective against aircraft, light vehicles, and infantry.
Obelisk of Light[ | ]
Cost: $1500
A frightening ground defense structure. It fires a high damage laser that will severely damage armor and kill infantry and some light vehicles in a single hit.
SAM Site[ | ]
Cost: $750
Anti-air defense for Nod. It fires two missiles.
Advanced Communications[ | ]
Cost: $2800
Supplies radar and gives the player uplink to GDI's space-based ion cannon.
Temple of Nod[ | ]
Cost: $3000
Gives Nod the ability to use their Nuclear Strike attack.