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The Submachine (meaning "submerged machines") games is a series of point and click, "escape from the room" puzzle games where the player must find objects and clues scattered throughout various settings, figure out what to do with them, and apply them to certain objects and circumstances to open up more areas of each game and to hopefully eventually beat the games.
Basically all the player (who is never shown onscreen) has to do is use the mouse to search for onscreen items and clues and click on them in order to place them somewhere or store them into their inventory for later use, or to press a button or move a lever, switch or other device to perform a function that will help the player solve the mysteries of the game.
Submachine: Future Loop Foundation
This game was created for the music group Future Loop Foundation, which can be found and played on their website (among others). The general consensus of gamers is that it is one of the easiest Submachine games, as the game was not meant to be real difficult in order to be enjoyed on the band's site.
Going totally off the Submachine story, the player appears to be in a mental hospital, starting the game (after a brief intro) in a padded room (which, upon looking over the door of the room you start a game off in, you’re labeled as "Patient 3218"). After finding a few objects and activating a mechanism, this does indeed seem to take place inside a mental patient's head, as an entire building section comes crashing down across from the room the player starts off in, and a bridge extends so the player can explore the area. Also, after activating a slide projector not long afterwards, the image that is shown on a wall becomes a doorway to access even more areas of the game.
There are old photos found on many walls of the place (it is not known if these are related to the patient in any way), album covers and a couple of soundclips from the Future Loop Foundation band can be found in several of the rooms.
There are a few nods to other Submachine games (graffiti/a clue on a wall is exactly the same in an area of Submachine 2: The Lighthouse), especially when the game is beaten, which a closing cutscene states that the patient can almost remember their name, and hopes to get back to the "root of all this", as Submachine 5's surname is The Root.
Objects (needed to beat the game)
- Movie reel