Codex Gamicus
Register
Advertisement
Super Soccer
SupersoccerSNES boxart.jpg
Developer(s) Human Entertainment
Publisher(s) Nintendo
Designer
Engine Engine Missing
status Status Missing
Release date JPN 1991
NA 1992
EU June 4, 1992
Genre Sports
Mode(s) Single-player
Multiplayer (up to two players)
Age rating(s) Ratings Missing
Platform(s) Super NES
Arcade system Arcade System Missing
Media 4-megabit cartridge
Input Inputs Missing
Requirements Requirements Missing
Credits | Soundtrack | Codes | Walkthrough

Super Soccer (Super Formation Soccer in Japan) is a soccer video game developed by Human Entertainment for the Super NES. Human published the game by themselves in Japan whereas Nintendo did it overseas. It was released in Japan in 1991 and in the United States on May 1992. The game consists of exhibition games and tournament games. In exhibition, one can choose to play either a game or a shootout. In tournament mode, one plays until one beats all other teams. At the end of the tournament, the player must play one final team, Nintendo. When the tournament has been won, the player receives a code to play the game in a more advanced mode.

Originally, Formation Soccer was a PC Engine native game that was released around the time of the 1990 FIFA World Cup. The series was then carried over to Super Nintendo and, ultimately, to Nintendo 64.

The game is innovative because of its viewing perspective, to this day unique in soccer video games: the field is shown plainly on a vertical view, and the opposite goal can be seen from anywhere in the field, making use of the Mode 7 chip. This feature, however, is exclusive of the Super Nintendo games in the series.

At the opening screen, players can choose to compete in penalty kicks without playing an actual game. Extremely responsive controls for both the goal-keeper and the kicker produced a penalty simulation which some argue is still the best version available on any game system.

The game spawned a series of four sequels, all of them developed and published by Human in Japan only.

Teams[ | ]

The Rankings for Teams:

  1. Germany
  2. Argentina
  3. Italy
  4. Brazil
  5. Holland
  6. England
  7. Cameroon
  8. Romania
  9. Ireland
  10. France
  11. USA
  12. Japan
  13. Colombia
  14. Yugoslavia
  15. Uruguay
  16. Belgium

Also, beating the game on the hardest difficult setting unlocks the Nintendo team.

Sequels to the game[ | ]

  • Super Formation Soccer 2 (1993)
    • Kept largely the same structure of the original game, only with some teams changed.
  • Super Formation Soccer '94 (1994)
    • Was made specially for the then-upcoming 1994 FIFA World Cup, including the 24 teams that partook it, plus Japan.
  • Super Formation Soccer 95: della Serie A (1995)
    • This game featured all clubs from the Italian Football League (SEASON 1994-1995). Super Formation Soccer 95: della Serie A is a Soccer Sim game, published by Human Entertainment, which was released in Japan in 1995. Japanese Title: フォーメーションサッカー95 della セリエA. (......) Video: http://www.youtube.com/watch?v=5_FzEWV7rDo
  • Super Formation Soccer '96: World Club Edition (1995)
    • Instead of national teams, this game featured 18 club teams (13 European, 4 Latin American and one Japanese) from around the world, based on well-known teams by the time.
  • J-League Dynamite Soccer 64 (1997)
    • Released for Nintendo 64, it was the last game to date in the series.

External links[ | ]

  • Template:Fr icon 1UP, differences between the Japanese and the Western versions.

sv:Super Soccer no:Super Soccer

Advertisement