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Super Street Fighter II: Turbo

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Super Street Fighter II Turbo (known as Super Street Fighter II X - Grand Master Challenge in Japan), was released in 1994 and featured enhanced speed and difficulty, as well as the first appearance of the then-secret fighter Akuma. It also was the first game in the series to have "super combo" moves.

Super Street Fighter 2 Turbo

Super Street Fighter 2: Turbo on the 3DO

The game was ported to the 3DO in the same year, with an exclusive remixed soundtrack, which has since been added into other compilations of the Street Fighter franchise including the console version of Hyper Street Fighter II. It was later also ported to the PC, the Sega Dreamcast as part of Capcom's Matching Service which allowed for head-to-head online combat, the PlayStation and Sega Saturn as part of Street Fighter Collection, and the PlayStation 2 and Xbox as part of Capcom Classics Collection Vol. 2. Another version of SSF2, called Super Street Fighter II X Revival (Super Street Fighter II Turbo Revival outside Japan) was released on the Game Boy Advance in 2001. A new version titled Super Street Fighter II Turbo HD Remix was released on the PlayStation Network and Xbox Live Arcade in Fall 2008.

It was released in response to the claim that Super Street Fighter II played too slowly.


The game introduced the "super combo", a powerful move that can only be activated once a gauge is full. The super art became a permanent fixture in the Street Fighter Alpha series. The game also introduce the first hidden character in the series, Akuma. Should the player succeed in defeating all preliminary opponents, as well as Balrog, Vega and Sagat without using any continues (or to a greater extent, without losing rounds), he will reveal himself. Once the player reaches M. Bison, at the start of the round Akuma will warp in, and dispose of Bison using the Shun Goku Satsu. There is no name on Akuma's lifebar, the portrait is completely black and different music is playing.

Classic Characters

Super Street Fighter II Turbo introduced the concept of inputing a code to play as the old "Super" character if the player did not like the "Turbo" character. The character would play like how they would in Super Street Fighter II, with the option of pressing Jab Punch and Short Kick together for the alternate character color.

This method has its strengths and weaknesses. Old characters cannot do the Super Combo moves and they cannot flip out of a throw. On the other hand, some features are considered welcome, such as at the start of a Dragon Punch, Old Ken and Old Ryu are completely invincible and cannot be hit out of it (Turbo Ken and Turbo Ryu can be hit out of it at any point).

Playable Characters

Hidden Characters

External Links

Street Fighter series
Main series
Street Fighter
Street Fighter II - Street Fighter II: Champion Edition - Street Fighter II: Turbo
Super Street Fighter II - Super Street Fighter II: Turbo
Super Street Fighter II: Turbo HD Remix
Street Fighter III: New Generation - Street Fighter III: Double Impact - Street Fighter III: Third Strike
Street Fighter IV - Super Street Fighter IV
Alpha series: Street Fighter Alpha | Street Fighter Alpha II | Street Fighter Alpha III
EX series: Street Fighter EX | Street Fighter EX II | Street Fighter EX III
Other games: Street Fighter II pinball - Street Fighter: The Movie (arcade game) - Street Fighter: The Movie
Live Action Films: Street Fighter (film) - Street Fighter: The Legend of Chun-Li
Animation:Street Fighter II: The Animated Movie - Street Fighter Alpha: The Movie - Street Fighter Alpha: Generations - Street Fighter II V - Street Fighter (TV series)
Street Fighter comics
Related games & series
Capcom vs SNK series - Marvel vs Capcom series - Namco × Capcom
Final Fight series - Capcom Fighting Evolution
Super Puzzle Fighter II Turbo - Pocket Fighter - Street Fighter 2010: The Final Fight
Tatsunoko vs. Capcom: Ultimate All-Stars - Super Gem Fighter Mini Mix

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