Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
Surreal Software, best known for The Suffering and Drakan series, employed over 130 designers, artists and programmers. Surreal was closed down in June 2010 by Warner Brothers, soon after being acquired from the bankrupt Midway Games. After a layoff, the remaining employees were integrated with WB's other studios: Monolith and Snowblind.
Over the years, Surreal Software's technical capabilities had increased, with the advancement of multi-platform offerings, and a proprietary real-time game development engine. The studio was last working on This is Vegas, a title which was scheduled to be released on Xbox 360, PlayStation 3 and PC. The first screenshots, video and game information for This is Vegas were unveiled the week of February 4, 2008 at IGN.
Surreal Software was founded in 1995 as an independent video game development studio by Alan Patmore, Stuart Denman, Nick Radovich and Mike Nichols. Patmore, Nichols and Radovich attended Eastside Catholic High School in Bellevue, Washington together. They found Stuart Denman, a University of Washington grad, through an online message board. The group began operating in 1995 in an office in Seattle's Queen Anne neighborhood. Previously, Radovich sold real estate, Patmore worked at a wireless company, Nichols was working at local game company Boss Studios, and Denman had just interned at Microsoft on the Excel team. Their first contract was with Bothell-based children's game developer Humongous, which found Denman's website and called to recruit programmers for Humongous. Surreal instead offered to do contract work.
Surreal developed the Riot engine for its games in 1996.
First receiving critical acclaim with the 1999 release of Drakan: Order of the Flame, Surreal Software continued its success with Drakan: The Ancients' Gates in early 2002, both games selling in excess of 250,000 units. Having grown to two development teams, Surreal released The Lord of the Rings: The Fellowship of the Ring later that same year, selling over 1.8 million units.
In March 2004, Surreal Software released The Suffering, an original concept action-packed horror game set in a secluded island prison, with monster designs by the late Stan Winston. Gamers and critics alike enjoyed this bold new contribution to the horror genre and in 2005, The Suffering: Ties That Bind followed.
In 2006, the Surreal Software staff moved from Fremont to their new waterfront studio on Elliott Avenue next to the Olympic Sculpture Park.
- Stuart Denman — Technical Director
- Alan Patmore — Project Director
- Nick Radovich — Business Operations
- Mike Nichols — Art Director
- Drakan: Order of the Flame (1999, PC)
- Drakan: The Ancients' Gates (2002, PlayStation 2)
- The Lord of the Rings: The Fellowship of the Ring (2002, PC and PlayStation 2)
- The Lord of the Rings: The Treason of Isengard (2003, PlayStation 2 and Xbox, cancelled by Vivendi Universal Games)
- The Suffering (2004, PlayStation 2 and Xbox)
- The Suffering: Ties That Bind (2005, PlayStation 2 and Xbox)
- This is Vegas - [Cancelled] (2010, PlayStation 3, Xbox 360 and PC)
- ↑ Midway Press Release: GC 2008: Midway Promises Show Line-Up with Extra Punch and Two European Premieres
- ↑ IGN.com: Games, Cheats, Movies and More
- ↑ Search Results|Seattle Times Newspaper
- ↑ GAME THEORY; The Feel of Cinema, but a Game at Heart - New York Times
- ↑ Gamasutra - Postmortem: Surreal Software's Drakan: Order of the Flame
- ↑ Gamasutra - Postmortem: The Game Design of Surreal's The Suffering
- ↑ IGN: Original PS3 IP From Surreal
- ↑ Midway Press Release:PR 2004-04-06 A
- Official Surreal website
- Official WB Games website
- Career page
- Midway Gamers' Day 08: Alan Patmore interview
- GDC 08 Interview - This is Vegas
- Drakan interview
- Screenshots and video clips from The Suffering: Ties That Bind<i>
- GameSpot interview