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System Shock 2
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System Shock 2
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===Criticism=== While lauded as one of the best games of its era by critics, ''System Shock 2'' has still received some criticism. One of the most common criticisms centers on the weapon "degradation" system, which makes weapons wear out and eventually break through use. Designed to add tension by forcing the user to consider every shot, many felt this became annoying<ref name = "IGN SS2 review"/> and even the developers appear to have misgivings about the system.<ref name = "Gamespot SS2 Retrospect"/><ref>{{cite web | url=http://xemu.blogharbor.com/blog/_archives/2004/10/5/154992.html|title=SS2: When Not Enough is Too Much|author=Rob "Xemu" Fermier|accessdate=2006-08-23}}</ref> In response to this feature, the developers released a patch that allowed players access to previously protected game [[variable]]s that alter the rate at which weapons break or switches it off completely.<ref name="Shock 2 2.0"/> Another criticism, although less prevalent, is that the level designs of later stages appear to have been rushed. A sign of this is apparent in the interior design of the ''Rickenbacker'', which appears hastily constructed and re-uses many of the ''Von Braun'' textures.<ref name = "Gamasutra SS2">{{cite web | url = http://www.gamasutra.com/features/19991207/chey_01.htm | title = Postmortem: Irrational Games' System Shock 2 | author = Chey, Jonathan | publisher = [[Gamasutra]] | date = 1999-12-07 | accessdate = 2008-02-16}}</ref>
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