Codex Gamicus
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==Gameplay== [[File:Temporal.png|thumb|In-game screenshot]]In Temporal, players control an unnamed robotical being which cannot recall his past and tries to figure out where he is, and his purpose. With only a propeller on his head that allows him to fly for short periods of time, the quirky robot is controlled using only the arrow keys - interacting with the environment in order to advance and learn more about his surroundings.<ref name="moby">{{cite web| url = http://www.mobygames.com/game/temporal| title = Temporal for Windows| author = Sciere| publisher = [[Moby Games]]| date = 2008-10-05| accessdate = 2009-10-02}}</ref> The game focuses on solving puzzles on platform-based level designs that require the player to use the environment in various ways, such as pushing boxes around, destroying floors, manipulating chemicals, using automated guns and activating terminals and trigger beams. An ongoing story filled with what the game calls ''techno-babble'' is unravelled as the player advances in the game. The core of the gameplay involves to [[time travel]] back in time and have the robot interact with his past selves in order to solve the puzzles. Doing so might cause a [[temporal paradox]] that may create an impossible situation - however the game allows these transgressions and only gives a score penalty for such acts - often resulting in a [[butterfly effect]]. The game features 30 story levels plus 5 unlockable challenges. According to the author, all story levels were designed so that it was able to beat them without temporal paradoxes; for the challenge levels, however, that design restriction doesn't apply.
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