Test Drive 6 is a cross-platform racing game, first released in 1999. It is the sixth entry in the Test Drive series. Test Drive 6 is available for PlayStation, Game Boy Colour, Dreamcast and Windows

Game play

Game modes

Cop Chase mode is expanded to allow player to earn credits for every arrested vehicle, which can be used to wage bets in single race and tournaments. Vehicle is arrested by turning a vehicle's morale bar completely red. Morale decreases when racer's vehicle is blocked and contacted by police car, and increases when racer's vehicle passes police car or evades police car pursuit for extended time and length.

Challenge mode allows player to earn credits by completing the course within the posted time limit. After successfully completing a challenge, an extra challenge level is unlocked (if one exists), and the completion time becomes the new challenge mode time limit to gain credits through the course.

In Single Race, player can wage 500-2000 credits per race. The opponent vehicles have the same class as player's chosen vehicle.

In Tournament, player must have at least 1 vehicle of a particular class to compete in tournaments of the respective class. There are 2 tournaments per class. In addition to betting between races, portions of the bets are also directed to the tournament pot as grand prize. Grand prize is awarded to the vehicle that completes all tracks with the least amount of total time. Upgrading can be performed between races, but not switching vehicles.

Stop the Bomber Mode is unlocked by arresting all 5 cars in London, Paris, Rome, New York, and Hong Kong tracks in Cop Chase mode.

Drag Race mode was removed in this release.

Vehicle dynamics

Arcade and simulation mode settings were removed. The resulting game still maintains the arcade feel. However, race vehicles are more difficult to flip over.

When a race vehicle is flipped over, the vehicle restarts at the place where it stops moving after the flip, with the vehicle pointing forward.

Police arrests

Player's vehicle is much easier to escape cop chase than in Test Drive 5. Police car passing player's vehicle no longer causes player's vehicle to slow down and subsequently be arrested. Leading police car can now be knocked away to escape arrest attempt, and simply stopping in front of police car does not trigger arrest. In addition, police car now also tries to arrest computer-controlled race cars.

Arresting takes place when player's car stops in front of a police car at close range, and the police car is targeting the player's car. When a vehicle is arrested, player pays fine as specified on-screen.

Economy system

This is a new feature in the series.

Players now earns vehicles through purchases by credits, instead of just unlocking them.

In single race and tournaments, player can place bets for each course against 5 other computer opponents. To be able to enter a race, player must wage a minimum bet specified in the course. After placing bets, player can gain credits by finishing the course within top 3 ranks. The prize for each rank depends on game mode and the amount of credits player wagered:

  • In single race, 1st, 2nd, 3rd rank players get 3.5x, 2x, 0.5x of the bet respectively.
  • In tournament race, 1st, 2nd, 3rd rank players get 1.75x, 1x, 0.25x of the bet respectively in each race, with 3x of the bet goes to the tournament pot after each bet.


Some of the circuit tracks from Test Drive 5 are also found in this game.

Additional tracks can become playable in Single Race and Practice by winning tournaments. Up to 5 unique linear tracks are selectable (excluding reverse routes), which can be found in Cop Chase mode.

Civilian vehicles now have the option to trying to avoid player's vehicles.

In circuits, the race has a fixed 3 laps setting, instead of configurable in Test Drive 5.

Additional tracks become playable in Practice by winning tournaments.


There are 41 licensed vehicles in the game, which includes 36 race cars, 4 police cars, 1 motorcycle. Police cars are selectable in Cop Chase mode.

Vehicles are categorized in 4 classes. Higher class vehicles generally accelerate faster, have higher top speeds, handle better, and are more expensive.

Vehicles can be upgraded by buying purchase of upgrades. Upgradeable include components engine, brake, tire, suspension. Each component has 4 upgrade levels. The cost of upgrade depends on the vehicle itself and the upgrade level. Existing parts (except tires) can be tuned to adapt a vehicle for different courses.

When purchase a vehicle, it has more flexible colour customization options than Test Drive 5, but player can no longer choose alternate textures.

Additional vehicles become playable in Practice by winning tournaments.


External links

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