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The House of the Dead 2 is a light gun arcade game with a horror theme and the second game in the The House of the Dead series of video games, developed by Sega for video arcades in 1998 and later ported to the Dreamcast and Microsoft Windows, and also found on the Xbox as an unlockable bonus in The House of the Dead III. The game appears in the compilation The House of the Dead 2 & 3 Return for Wii. The Dreamcast version became one of the few Sega All Stars titles.
The House of the Dead 2 is a rail shooter light gun game. It includes an auto-reload feature that allows players to point their guns off-screen to reload their weapons without pulling the trigger. It also incorporates a branching path system that allows players to take a variety of different routes leading to the same point in the game's story.
The game served as the springboard for the arcade, Sega Dreamcast, and PC release The Typing of the Dead, the Nintendo DS release English of the Dead, as well as the inspiration for the Game Boy Advance game, The Pinball of the Dead.
The flashbacks to the first House of the Dead in the game's introductory sequence were recorded using the game's engine.
The game follows the fictional events of February 26, 2000, fourteen months after the Curien Mansion incident in The House of the Dead. The secret international agency, AMS, has launched an investigation concerning the cause of the Curien case, in order to prevent the world from experiencing a similar outbreak. Strange occurrences, however, are reported to be taking place in the city of Venice, Italy, the last known location of AMS agent G, who has gone missing. Agents James Taylor and Gary Stewart are dispatched along with Amy Crystal and Harry Harris to investigate and evacuate the populace. Upon finding G alive but wounded, James and Gary are met with an undead horde developed by Caleb Goldman, the president of the eminent DBR Corporation and an expert on the genome theory who funded the experiments of the late Dr. Curien.
While converging on Goldman's headquarters, James and Gary face many formidable foes, including Judgment consisting of an imp-like monster Zeal and his giant, headless, axe-wielding puppet Kuarl; The Hierophant, an aquatic beast which heads an assault on Venice's waterways and Central Plaza; segmented serpent-like beasts stalking the sewer system known as The Tower; and Strength, a chainsaw-wielding giant which wounds Harry and chases James and Gary throughout the Roman Coliseum. Curien's masterpiece, The Magician, is resurrected by Goldman to oversee the birth of The Emperor, a horned, transparent, blue, devil-like being designed to rule over nature and "destroy and hate mankind". In its prototype stage, the Emperor was not as strong as Goldman would have hoped, and fell to the AMS agents. In order to evade being arrested, Goldman committed suicide by throwing himself off the roof of his building.
Players are given different endings based on the following conditions:
- If a solo game was finished as either player 1 or 2
- If both players defeated the last boss
- Number of continues
- Points earned
- James Taylor: An AMS agent sent to investigate strange occurrences reported taking place in the city of Venice and locate agent G.
- Gary Stewart: An AMS agent sent along with James Taylor.
- Amy Crystal: An AMS agent sent to evacuate the populace, it's hinted in the game she likes Gary.
- Harry Harris: Another AMS agent sent to assist Amy.
- G: An AMS agent investigating strange occurrences in Venice. He is found seriously injured by James and Gary.
- Caleb Goldman: CEO of the DBR Corporation and an expert on the genome theory who funded the experiments of the late Curien, he unleashed all the zombies to Venice to destroy humankind. He commits suicide at the end of the game.
This game was later ported to the Wii, PC, Xbox and the Dreamcast.