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The Legend of Zelda: Spirit Tracks is the second game in the series released for the Nintendo DS. It follows events that took place in The Legend of Zelda: The Wind Waker and The Legend of Zelda: Phantom Hourglass, and employs the same visual style as the two previous games.

Story[ | ]

In the land of New Hyrule, Link is a young boy who is now a new train conductor about to get his graduation certificate from Princess Zelda herself. During an investigation of why the Spirit Tracks are disappearing, Zelda is killed and Chancellor Cole is revealed to be in league with the evil Malladus, using Zelda's body as a vessel to bring Malladus back to life. Zelda's spirit contacts Link, who then helps her to restore the Spirit Tracks and to regain her physical form and to stop Chancellor Cole's plan to revive Malladus.

Gameplay[ | ]

It is similar to that of The Phantom Hourglass, except that travel to various locations in New Hyrule is now done by train, which Link controls throughout the game. Like the steamboat, Link can add new parts to the train like the cannon for blowing up certain obstacles and monsters that come across his path. The player can also control Zelda as she inhabits a Phantom Knight suit of armor, which can come in handy for solving certain problems within the Tower of Spirits which she and Link visit repeatedly to obtain rail maps to various regions of New Hyrule. Link has a musical instrument in this game called the Spirit Flute which the player operates by gliding it left and right with the touch screen and blowing into the pipes with the DS microphone.

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