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==Gameplay== After announcing the development of ''The Secret World'', Funcom project director Jorgen Tharaldsen informed the press that the game uses the same [[game engine|engine]] as ''Age of Conan''.<ref name="FS_announce" /> According to Funcom, the game will blend elements of [[Massively multiplayer online game|MMO]] gameplay with [[alternate reality game|alternate reality gaming]] and [[social networking]].<ref name="Q208_rep">{{cite web|url=http://www.funcom.com/funcom/frontend/files/CONTENT/Funcom_Q208_presentation.pdf|title=Q2 2008 Financial Report Presentation|accessdate=2008-08-20|publisher=[[Funcom]]|date=2008-08-15}}</ref> At [[Game Developers Conference|GDC 2009]], Tørnquist gave an interview to [[GameSpot]] regarding ''TSW'', revealing more about its gameplay.<ref name="GS_first_int" /> There will be neither [[experience point#Level-based progression|levels]], nor [[character class|classes]] in the game; instead, the character building will be [[experience point#Skill-based progression|skill-based]]. This way, the developers plan to avoid [[level grinding]], allowing new players to join the game more easily. The [[player character]]s will be customizable to a large degree, particularly in their choice of [[clothing]], weapons (which range from [[shotgun]]s to [[sword]]s and can be customized and upgraded), and the [[magic (gaming)|supernatural powers]] they acquire. Combat against [[mob (computer gaming)|computer-controlled monsters]] will be one of the game's central points and will require more of player's attention than contemporary MMORPGs. The players will be able to form [[party (role playing games)|teams]] to fight together but in an earlier blog posting, Tørnquist assured that the game can also be played in [[single-player]] mode, should a player choose not to play with a group.<ref name="RTc_371">{{cite web|url=http://ragnartornquist.com/?p=371|title=Attacking my massively backlogged inbox|accessdate=2007-08-22|last=Tørnquist|first=Ragnar|authorlink=Ragnar Tørnquist|date=2007-08-22|archiveurl=http://web.archive.org/web/20080627191719/http://ragnartornquist.com/?p=371|archivedate=2008-06-27}}</ref> According to him, the game is story-driven and there will be an [[A-Plot|overarching linear plot]], as well as numerous [[side-quest]]s, ranging from investigation to [[sabotage]] and [[hunting]], since diversity of the gameplay will be another central point. In an interview to [[GameSpot]] at the 2009 [[Penny Arcade Expo]], Tørnquist and the lead designer Martin Bruusgaard revealed which playable factions ("[[secret societies]]") will be available in the game. These are: the [[London]]-based [[Templar]]s, pious zealots "who would burn an entire village down to get their hands on one demon"; the [[New York City]]-based [[Illuminati in popular culture|Illuminati]], [[Machiavellian]] pragmatists who "believe that it's a tough world where only the strongest will survive"; and the [[Seoul]]-based "Dragon", who take a neutral stance between the other two and are "all about deceiving, orchestrating chaos, and waiting patiently for its time". A [[personality test]] to determine the players' inclination towards one of the factions was made available on the official ''TSW'' website soon after the reveal.<ref name="GS_PAX09">{{cite web|url=http://pax.gamespot.com/story/6217088/the-secret-world-updated-impressions-|title=''The Secret World'' Updated Impressions|author=Tong, Sophia|publisher=[[GameSpot]]|date=2009-09-10|accessdate=2009-09-12}}</ref> It will be impossible to change factions without creating a new character. Additionally, players will be able to create own [[clan (computer gaming)|guild]]s, known as "[[cabal]]s" in-game, affiliated with one of the main factions. All players' actions in the game will contribute to their ranking in their respective guilds and factions.<ref name="GS_PAX09" /> The same interview revealed that [[Player versus player|PvP]] areas of the game will be located in the region called [[Agartha]] inside the [[hollow Earth]], where the players will fight for the invaluable resource known as "[[anima]]".<ref name="GS_PAX09" />
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