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Three-dimensional means having three dimensions, those being height, width, and depths - coincidentally, just like in real life. This is usually displayed in video games using 3D polygons.

However, this is different from early two-and-a-half-dimensional, sprite-scaling techniques such as Mode7, ray casting (like Doom and Duke Nukem 3D), and many 16-bit arcade games, which used advanced mathematical calculations to simulate 3D by rotating or scaling sprites and textures to simulate a 3D effect, such as the Super Scaler technology. Even games like F-Zero and Super Mario Kart, while satisfying the requirements of having height, width, and depths, relied on technologies like Mode7 for rotating and scaling sprites to simulate "Three Dimensions".

History

2D Mario & 3D Mario

3D polygon graphics first appeared in the 1980s, in the arcades (with games like Winning Run in 1988 and Hard Drivin' in 1989) and on computers (with games such as Plazma Line in 1984 and Wibarm in 1986), before making its way onto consoles in the 1990s. The first mainstream success for 3D graphics were the revolutionary early 90's arcade hits by Sega and Namco, including Virtua Racing (which popularized 3D graphics in 1992), Virtua Fighter (the first 3D fighting game in 1993), Ridge Racer (which introduced 3D texture mapping in 1993), and Daytona USA (which introduced texture filtering in 1993).

The first console to attempt 3D polygon graphics was the Sega Mega Drive, with games such as Star Cruiser (1990) and Hard Drivin' (1991). There were also several Super NES and similar-era games that used technology like a Super FX chip (like Star Fox and Super Mario World 2: Yoshi's Island) to achieve grainy 3-D effects. Soon after, 3D gained mainstream attention on consoles with the 1994 launch of the Sega Saturn and Sony PlayStation, both of which emphasized 3D as selling points. Three-dimensional video games soon came into their own in the mid-1990s, with the success of the Sega SaturnSony Playstation, and Nintendo 64.

List of hardware by 3D graphical capabilities

List of hardware by 3D graphical capabilities
Year Type System Graphics Processing Unit (GPU) Texture filtering FSAA Phong shading T&L MFLOPS (million floating point ops / sec) Rendering (thousand polygons / sec) Fillrate (million pixels / sec)
1987 Arcade Taito Air System Taito TC0080VCO Video, TI (Texas Instruments) TMS320C25 No No Flat No 0 5 1
Computer Sharp X68000 Sharp CYNTHIA, VINAS, VSOP, RESERVE, Hitachi HD68HC000 @ 10 MHz No No Flat No 0 2 0.4
1988 Arcade Namco System 21 (Polygonizer) Namco Polygon Generator, Namco C355, 5x TI TMS320C20, Motorola 68020 No No Flat No 0.1 60 10
Console Sega Mega Drive / Genesis Yamaha YM7101 VDP, Motorola 68000 @ 7.67 MHz No No Dithering No 0 0.5 0.1
1989 Arcade Atari Hard Drivin' TI TMS34010 x2, Analog Devices ADSP-2100 No No Flat No 0 5 1
1990 Arcade Namco System 21B (Polygonizer) Namco Polygon Generator, Namco C355, TI TMS320C25 x4, Motorola 68020 No No Flat No 0.1 120 20
Namco Polygon Generator x2, 2x Namco C355, TI TMS320C25 x8, 2x Motorola 68020 No No Flat No 0.2 240 39
Namco System 21C (Galaxian³) Namco Polygon Generator x16, TI TMS320C25 x80, 9x Motorola 68020 No No Flat No 1.8 960 148
1991 Arcade Namco System 21C (Polygonizer) Namco Polygon Generator, TI TMS320C25 x5, Motorola 68020 No No Flat No 0.11 120 16
Namco Polygon Generator x2, TI TMS320C25 x10, 2x Motorola 68020 No No Flat No 0.22 240 31
Computer Sharp X68000 XVI HD Sharp CZ-6BP, CYNTHIA, CATHY, VIPS, VICON, Motorola 68000 @ 16 MHz No No Flat No 0.24 3 0.6
1992 Arcade Namco System 21C (Theatre 6) Namco Polygon Generator x2, TI TMS320C25 x10, 2x Motorola 68020 No No Flat No 0.4 240 31
Sega Model 1 Fujitsu TGP MB86233 Geometrizer, 5x Fujitsu SHARC MB8633, Sega Custom Chipset No Edge Flat Lighting 80 360 36
Computer Fujitsu FM Towns II Fujitsu Video Accelerator, S3 86C775, Cyrix Cx83S87, Intel i486DX No No Flat No 1.3 6 1.2
NEC PC-9821 NEC EGC, PC-9801BX, S3 86C775, TI 486SXLC2, Cyrix Cx83S87 No No Flat No 2.6 4 0.8
Sharp X68030 Sharp Xellent30, CYNTHIA, CATHY, VIPS, NEC VDTK No No Flat No 0.53 8 1.6
1993 Arcade Namco Magic Edge Hornet Simulator Namco ASIC Chipset, SGI Onyx Reality Engine 2, 12x Intel i860 XP, 24x MIPS R4400SC Yes FSAA Gouraud Yes 1728 2000 960
Namco System 22 Namco C Chipset, E&S (Evans & Sutherland) TR3, 2x TI TMS320C25 Texture Mapping Interpolation Gouraud Yes 402 480 62
Sega Model 1 (Virtua Formula) Fujitsu TGP MB86233 Geometrizer x5, 10x Fujitsu SHARC MB8633, Sega Custom Chipset No Edge Flat Lighting 160 720 72
Sega Model 2 Fujitsu TGP MB86234, Fujitsu SHARC MB86934 x2, Intel i960 Yes Edge Flat Yes 130 600
Computer Fujitsu FM Towns II MX Fujitsu Video Accelerator, S3 86C775, Cyrix Cx83S87, Intel i486DX2 No No Flat No 4 8 1.6
PC (IBM Compatible) S3 86C775, Cyrix Cx83S87, Intel i486DX2 No No Flat No 3.9 3 0.6
Sharp X68040 Sharp Jupiter-X 040turbo, CYNTHIA, CATHY, VIPS, NEC VDTK No No Flat No 5.6 16 3.2
Console Atari Jaguar  Atari Tom Texture Mapping No Blitter Gouraud No  0 10 10
No No Flat No 30 13
Nintendo Super Famicom / SNES Argonauts Super FX No No Flat No 0 1 3
Panasonic 3DO Interactive Multiplayer  Panasonic Accelerated Video Co-Processor x2 Texture Mapping Interpolation Gouraud No  4 20 10
No No Flat No 50 18
1994 Arcade Namco Super System 22 Namco C Chipset, E&S TR3, 2x TI TMS320C25 Texture Mapping Interpolation Gouraud Yes 450 600 75
Sega Model 2A CRX Fujitsu TGP MB86234 x5, Fujitsu SHARC MB86934 x5, 3x Intel i960 Yes Edge Flat Yes 340 700 80
Arcade & Console Sega Saturn,
Sega Titan STV
Sega VDP1, Sega VDP2, Hitachi SH-2 x2 Texture Mapping No Gouraud No 0 200 24
No No Flat No 500 40
Sony PlayStation,
Namco System 11,
Sony ZN-1
Sony GPU, Geometry Transformation Engine Texture Mapping No Gouraud Lighting 0 180 33
No No Flat No 360
Computer Fujitsu FM Towns II HB NEC-Matrox Impression Plus, Fujitsu Video Accelerator, Intel Pentium & 80387 No No Gouraud No 11 20 12
NEC PC-9821 Xa NEC-Matrox Impression Plus, NEC EGC, Intel Pentium & 80387 No No Gouraud No
PC (IBM Compatible) NEC-Matrox Impression Plus, Intel Pentium No No Gouraud No 2.3
Sharp X68060 Cirrus Logic TS-6BGA, Sharp Venus-X/060, CYNTHIA, CATHY, VIPS No No Flat No 44 30 15
Console Sega 32X Hitachi SH-2 x2 Texture Mapping No Gouraud No 0 50 13
Sega Mega Drive / Genesis Sega Virtua Processor (Samsung SSP1601) No No Flat No 0 7.5 8
1995 Arcade Konami ZR107 Konami K001005 & K001006, Analog Devices SHARC ADSP-21062 Yes Edge Gouraud No 120 400 60
Sega Model 2B CRX Sega-Real3D Custom Rasterization, Analog Devices SHARC ADSP-2106 x4, Intel i960 Yes Edge Gouraud Yes 540 800 120
Computer NEC PC-9821 Xt (Intel Pentium, Cyrix CX-83S87) NEC PC-9821X-B03 (NEC-Matrox Millennium) No No Gouraud No 27 75 14
NEC PC-FXGA (Hudson Soft HuC6273) Yes No Gouraud No 27 100 10
Oki TrianGL Yes Edge Gouraud No 27 150 22
Yamaha RPA (Rendering Polygon Accelerator) Yes No Gouraud No 27 150 27
PC (IBM Compatible) (Intel Pentium) NEC-Matrox Millennium No No Gouraud No 21 70 14
NVIDIA NV1 Texture Mapping No Gouraud Lighting 21 70 12
Oki TrianGL Yes Edge Gouraud No 21 150 22
S3 ViRGE Yes No Gouraud No 21 75 18
Yamaha RPA Yes No Gouraud No 21 150 27
Console Nintendo Super Famicom / SNES Argonauts Super FX 2 No No Flat No 0 5 3
Handheld Sega Nomad (Mega Drive) Sega Virtua Processor (Samsung SSP1601) No No Flat No 0 7.5 8
Yamaha YM7101 VDP, Motorola 68000 No No Flat No 0.5 0.1
1996 Arcade Namco System 12 (PlayStation) Sony GPU, Geometry Transformation Engine Texture Mapping No Gouraud Lighting 0 300 60
Quantum3D / Atari Flagstaff 3dfx-Quantum3D Obsidian Voodoo Graphics Yes Edge Gouraud Lighting 50 300 40
Sega Model 3 Sega Model 3 Step 1.0 (Sega 315 Chipset, Real3D Pro-1000 x2, IBM-Motorola PowerPC 603 @ 66 MHz) Yes FSAA Gouraud Yes 1000 2000 120
Sega Model 3 Step 1.5 (Sega 315 Chipset, Real3D Pro-1000 x2, IBM-Motorola PowerPC 603 @ 100 MHz) Yes FSAA Gouraud Yes 1500 3000 200
Sega Model 2C CRX Fujitsu TGPx4 MB86235 x4, Intel i960 Yes Edge Gouraud Yes 540 1000
Computer NEC PC-9821 R (2x Intel Pentium Pro) NEC 3DEngine (NEC-VideoLogic PowerVR) Yes Edge Gouraud Lighting 100 300 66
PC (IBM Compatible) (Intel Pentium Pro) NEC-VideoLogic PowerVR Yes Edge Gouraud Lighting 50
3dfx Voodoo Graphics Yes Edge Gouraud Lighting 50 300 40
ATI 3D Rage Yes No Gouraud No 50 150
ATI 3D Rage II Yes No Gouraud No 50 200 60
Console Nintendo 64 SGI RCP (Reality Co-Processor) & NEC VR4300 (Standard) Yes Edge Gouraud Lighting 200 250 63
SGI RCP (Reality Co-Processor) & NEC VR4300 (Turbo3D) Texture Mapping No Gouraud Lighting 0 600 33
1997 Arcade Konami Cobra System Konami Custom Chipset, Toshiba TMP47P241VM, IBM RS/6000, PowerPC 603e, PowerPC 604 Yes Edge Gouraud Yes 200 5000 250
Konami Hornet 3dfx Voodoo Graphics, Analog Devices SHARC ADSP-21062 Yes Edge Gouraud Lighting 120 700 100
Midway-Atari Seattle 3dfx Voodoo Graphics, MIPS R5000 @ 150 MHz Yes Edge Gouraud Lighting 300 500 50
Namco System 23 Namco Custom Texture Mapped Polygons Hardware, IDT R4650 @ 133 MHz Yes Edge Gouraud Yes 700 1000 100
Panasonic M2 / Konami M2 Panasonic BDA & 2x Motorola-IBM PowerPC 602 @ 66 MHz (Effects) Yes FSAA Gouraud Lighting 133 500 100
Panasonic BDA & 2x Motorola-IBM PowerPC 602 @ 66 MHz (No Effects) Texture Mapping Edge Flat No 700
Sega Model 3 Step 2.0 Sega 315 Chipset, Real3D Pro-1000 x2, IBM-Motorola PowerPC 603 @ 166 MHz Yes FSAA Gouraud Yes 2400 4000 300
SNK Hyper Neo Geo 64 SNK NEO64, NEC VR4300 Yes Edge Gouraud Lighting 100 300 70
Computer Apple Power Macintosh G3 (IBM-Motorola PowerPC G3 603) ATI Rage Pro Yes Edge Gouraud Lighting 280 400 50
PC (IBM Compatible) (Intel Pentium II) ATI Rage Pro Yes Edge Gouraud Lighting 50
3dfx Voodoo Rush Yes Edge Gouraud Lighting 50 300 40
NEC-VideoLogic PowerVR PCX2 Yes Edge Gouraud Lighting 50 500 66
NVIDIA Riva 128 Yes Edge Gouraud Lighting 50 500 60
Fujitsu FXG-1 Pinolite MB86242 Yes Edge Gouraud Yes 250 500 100
NEC PC-9821 R II (2x Intel Pentium II) Fujitsu FXG-1 Pinolite MB86242 Yes Edge Gouraud Yes 300
I-O Data ProMotionAT25 (3dfx Voodoo Rush) Yes Edge Gouraud Lighting 100 300 40
NEC 3DEngine2 (NEC-VideoLogic PowerVR PCX2) Yes Edge Gouraud Lighting 100 500 66
1998 Arcade Atari-Midway Vegas 3dfx Voodoo Banshee, MIPS RM7000 Yes Edge Gouraud Lighting 500 1500 100
Konami Hornet 3dfx Voodoo2, Analog Devices SHARC ADSP-21062 Yes Edge Gouraud Lighting 120 1400 150
Konami NWK-TR Konami Custom Chipset, 2x 3dfx Voodoo2, Analog Devices SHARC ADSP-21062 Yes Edge Gouraud Yes 120 2400 140
Namco Super System 23 Namco Custom Texture Mapped Polygons Hardware, IDT R4650 @ 166 MHz Yes Edge Gouraud Yes 900 1300 130
Sega Model 3 Step 2.1 Sega 315 Chipset, Real3D Pro-1000 x2, IBM-Motorola PowerPC 603 @ 166 MHz Yes FSAA Gouraud Yes 2500 4500 350
Sega Naomi (Dreamcast) NEC-VideoLogic PowerVR2 DC, Hitachi SH-4 Yes FSAA FFP Yes 2800 7000 600
Taito Wolf System 3dfx Voodoo Graphics Yes Edge Gouraud Lighting 50 300 40
Computer Apple iMac G3

(IBM-Motorola PowerPC G3 603)

ATI Rage Pro Yes Edge Gouraud Lighting 280 400 50
NEC PC-9821 Ra (Intel Celeron) Fujitsu FXG-1 Pinolite MB86242 Yes Edge Gouraud Yes 500 750 150
I-O Data GA-VDB16 (3dfx Voodoo Banshee) Yes Edge Gouraud Lighting 200 1200 100
PC (IBM Compatible) (Intel Celeron) 3dfx Voodoo Banshee Yes Edge Gouraud Lighting
3dfx Voodoo2 Yes Edge Gouraud Lighting 200 1000 90
ATI Rage 128 Yes Edge Gouraud Lighting 200 1200 150
NVIDIA Riva TNT Yes Edge Gouraud Lighting 200
Fujitsu-Hercules Thriller Conspiracy (Fujitsu FXG-1 Pinolite MB86242) Yes Edge Gouraud Yes 500 750
Real3D-Intel i740 Yes Edge Gouraud Yes 300 1100 66
Console Sega Dreamcast NEC-VideoLogic PowerVR2 DC, Hitachi SH-4 Yes FSAA FFP Yes 2800 7000 600
1999 Arcade Quantum3D Quicksilver II ArcadePC 3dfx-Quantum3D Obsidian Voodoo3, Intel Pentium III Yes Edge Gouraud Lighting 650 4200 350
Namco Super System 23 Evolution 2 Namco Custom Texture Mapped Polygons Hardware, IDT R4650 @ 200 MHz Yes Edge Gouraud Yes 1100 2000 200
Sega Hikaru Sega Custom 3D Graphic Engine, 2x Hitachi SH-4 Yes FSAA Phong shading Yes 9000 35000 2000
Sega Naomi Multiboard NEC-VideoLogic PowerVR2 DC x4, 4x Hitachi SH-4 Yes FSAA FFP Yes 11200 28000 2400
Computer Apple Power Mac G4 (IBM-Motorola PowerPC G4) ATI Rage 128 Pro Yes Edge Gouraud Lighting 1366 2400 260
NEC PC-9821 Ra40 (Intel Celeron) NEC-VideoLogic PowerVR2 Yes FSAA FFP Lighting 1634 5000 600
PC (IBM Compatible) (Intel Pentium III) 3dfx Voodoo3 Avenger 3500 TV Yes Edge Gouraud Lighting 650 4200 350
ATI Rage Fury MAXX Yes Edge Gouraud Lighting 600
NEC-VideoLogic Neon 250 (NEC-VideoLogic PowerVR2) Yes FSAA FFP Lighting 1400 4400 500
NVIDIA GeForce256 Yes Edge Gouraud Yes 1200 4400 480
S3 Savage 2000 (Diamond Viper II) Yes Edge Gouraud Yes 600 3000 250
2000 Arcade Konami Viper 3dfx Voodoo3 Avenger 3500 TV, Motorola PowerPC 603e XPC8240 Yes Edge Gouraud Lighting 3100 6000 400
Sega Naomi 2 NEC-VideoLogic PowerVR2 DC x2, VideoLogic ELAN, 2x Hitachi SH-4 Yes FSAA FFP Yes 9000 35000 2000
Sega Naomi Satellite Terminal NEC-VideoLogic PowerVR2 DC x10, 10x Hitachi SH-4 Yes FSAA FFP Yes 28000 70000 6000
Computer Apple Power Mac G4 (Gigabit Ethernet) (IBM-Motorola PowerPC G4) ATI Radeon DDR Yes FSAA Gouraud Yes 5523 8800 366
PC (IBM Compatible) (AMD Athlon) ATI Radeon DDR Yes FSAA Gouraud Yes 5400 8600
3dfx Voodoo5 5500 Yes FSAA Gouraud Lighting 2400 6804 660
NVIDIA GeForce256 DDR Yes Edge Gouraud Yes 2400 7396 480
NVIDIA GeForce2 GTS Yes Edge Gouraud Yes 6400 8104 700
VideoLogic-Hercules 3D Prophet DDR DVI (VideoLogic PowerVR3 KYRO) Yes FSAA FFP Lighting 2400 10000 600
NVIDIA GeForce2 Ultra Yes Edge Gouraud Yes 8000 13697 790
NEC PC-9821 Ra43 (Intel Celeron) Yes Edge Gouraud Yes
Console Sony PlayStation 2 Sony-Toshiba Graphics Synthesizer, Sony-Toshiba Emotion Engine Yes Edge Gouraud Lighting 6200 14000 1200
2001 Arcade Quantum3D Graphite NVIDIA GeForce2 Ultra Yes Edge Gouraud Yes 8000 13697 790
Sega Naomi 2 GD-ROM NEC-VideoLogic PowerVR2 DC x2, VideoLogic ELAN, 2x Hitachi SH-4 Yes FSAA FFP Yes 9000 35000 2000
Sega Naomi Multiboard NEC-VideoLogic PowerVR2 DC x16, 16x Hitachi SH-4 Yes FSAA FFP Yes 44800 112000 9600
Computer Apple Power Mac G4 (Quicksilver) (IBM-Motorola PowerPC G4) NVIDIA GeForce3 Ti 500 Yes FSAA PS 1.1 Yes 10000 18800 960
PC (IBM Compatible) (AMD Athlon XP) Yes FSAA PS 1.1 Yes
VideoLogic-Hercules 3D Prophet 4500 (VideoLogic PowerVR3 KYRO II) Yes FSAA FFP Lighting 6132 25000 800
ATI Radeon 8500 Yes FSAA PS 1.4 Yes 12000 34100 1100
NEC PC-9821 Ra43 (Intel Celeron) Yes FSAA PS 1.4 Yes
Console Microsoft Xbox NVIDIA GeForce3 XGPU Yes FSAA PS 1.1 Yes 7300 20000 700
Nintendo GameCube / Panasonic Q Nintendo-ArtX Flipper, Nintendo-IBM PowerPC G3 750CXe Gekko Yes FSAA FFP Yes 11000 25000 800
Handheld Nintendo Game Boy Advance Nintendo Custom Core, ARM7TDMI Texture Mapping No Gouraud Lighting 0 46 10
2002 Arcade Konami Pyson (PlayStation 2) Sony-Toshiba Graphics Synthesizer, Sony-Toshiba Emotion Engine Yes Edge Gouraud Lighting 6200 13000 1200
Konami Viper Satellite Terminal 3dfx Voodoo3 Avenger 3500 TV x14, 14x Motorola PowerPC 603e XPC8240 Yes Edge Gouraud Lighting 43400 84000 5600
Sega-Namco-Nintendo Triforce (GameCube) Nintendo-ArtX Flipper, Nintendo-IBM PowerPC G3 750CXe Gekko Yes FSAA Gouraud Yes 11000 30000 1000
Sega-Namco Naomi 2 GD-ROM NEC-VideoLogic PowerVR2 DC x2, Hitachi SH-4 x2, VideoLogic ELAN, 16x Namco Custom GPU Card Yes FSAA Phong Yes 34200 140000 11000
Sega Naomi 2 Satellite Terminal NEC-VideoLogic PowerVR2 DC x20, 10x VideoLogic ELAN, 20x Hitachi SH-4 Yes FSAA FFP Yes 90000 350000 20000
Computer Apple Power Mac G4 (Quicksilver 2002) NVIDIA GeForce4 Ti 4600 Yes FSAA PS 1.3 Yes 16000 38600 1200
NEC PC-9821 Ra43 Yes FSAA PS 1.3 Yes
PC (IBM Compatible) Yes FSAA PS 1.3 Yes
ATI Radeon 9700 Pro Yes FSAA PS 2.0 Yes 34000 70000 2600
2003 Arcade Konami Pyson Satellite Terminal Sony-Toshiba Graphics Synthesizer x9, 9x Sony-Toshiba Emotion Engine Yes Edge Gouraud Lighting 55800 117000 10800
Sega Chihiro Sega Chihiro (NVIDIA GeForce3 XGPU) Yes FSAA PS 1.1 Yes 7300 30000 1000
Sega Chihiro Satellite Terminal (5x NVIDIA GeForce3 XGPU) Yes FSAA PS 1.1 Yes 36500 150000 5000
Sega-Sammy Atomiswave NEC-VideoLogic PowerVR2 DC, Hitachi SH-4 Yes FSAA FFP Yes 2800 7000 600
Computer Apple Power Mac G5 ATI Radeon 9800 XT Yes FSAA PS 2.0 Yes 43000 92600 3296
PC (IBM Compatible) Yes FSAA PS 2.0 Yes
NVIDIA GeForce FX 5950 Ultra Yes FSAA PS 2.0a Yes 29000 80000 1900
Mobile Mitsubishi ZED-II Mitsubishi ZED-II Texture Mapping Edge Gouraud Lighting 0 230 61
Nokia N-Gage ARM 920T Texture Mapping No Gouraud Lighting 0 50 10
2004 Arcade Konami PC-Based NVIDIA GeForce4 MX440 8x AGP Yes FSAA PS 1.3 Yes 8600 34000 600
Taito Type X ATI Radeon X800 XT Platinum Edition Yes FSAA PS 2.0b Yes 98000 260000 8320
Computer PC Yes FSAA PS 2.0b Yes
NVIDIA GeForce 6800 Ultra Extreme Yes FSAA PS 3.0 Yes 85000 225000 7200
Handheld Nintendo DS Nintendo 3D Engine, ARM946E-S, ARM7TDMI Yes Edge Gouraud Yes 100 123 30
Sony Playstation Portable (PSP) Sony GPU, Sony CXD2962GG Graphics Core Yes Edge Gouraud Yes 3200 7000 664
2005 Arcade Sega Aurora (Dreamcast) Imagination Technologies PowerVR MBX + VGP, Renesas SH3707 SH-4 Yes FSAA FFP Yes 2800 10000 600
Sega Lindbergh NVIDIA GeForce 6800 Ultra Extreme Yes FSAA PS 3.0 Yes 85000 225000 7200
Taito Type X+ ATI Radeon X850 XT Platinum Edition Yes FSAA PS 2.0b Yes 102000 270000 8640
Computer PC ATI Radeon X1800 XT Yes FSAA PS 3.0 Yes 130000 417000 10000
NVIDIA GeForce 7800 GTX 512 Yes FSAA PS 3.0 Yes 255000 367000 8800
Console Microsoft Xbox 360 ATI Xenos Yes FSAA PS 3.0 Yes 240000 500000 4000
2006 Computer / Arcade PC / Taito Type X² ATI Radeon X1950 XTX Yes FSAA PS 3.0 Yes 302000 433000 10400
NVIDIA GeForce 8800 GTX Yes FSAA PS 4.0 Yes 518000 450000 13800
Console Nintendo Wii ATI-Nintendo Hollywood, IBM-Nintendo PowerPC 750CL Broadway Yes FSAA FFP Yes 63000 60000 2000
Sony PlayStation 3 Sony-NVIDIA RSX Reality Synthesizer, Sony-Toshiba Cell BE (Broadband Engine) Yes FSAA PS 3.0 Yes 460000 500000 4400
Mobile Sony Ericcson M600 Imagination Technologies PowerVR MBX Lite, NXP Nexperia PNX4008 ARM 926 Yes FSAA FFP Yes 80 1000 100
2007 Arcade Namco System 357 (PlayStation 3) Sony-NVIDIA RSX Reality Synthesizer, Sony-Toshiba Cell (Broadband Engine) Yes FSAA PS 3.0 Yes 460000 500000 4400
Computer / Arcade PC / Taito Type X² Satellite Terminal ATI Radeon HD 3870 Yes FSAA PS 4.1 Yes 496000 510000 12400
NVIDIA GeForce 8800 Ultra Yes FSAA PS 4.0 Yes 576000 500000 14700
Mobile Apple iPhone / iPod Touch Imagination Technologies PowerVR MBX Lite, Samsung ARM 1176JZ Yes FSAA FFP Yes 81 1000 100
2008 Arcade Sega Europa-R NVIDIA GeForce 8800 Ultra Yes FSAA PS 4.0 Yes 576000 500000 14700
Computer / Arcade PC / Taito Type X² Satellite Terminal ATI Radeon HD 4870 X2 Yes FSAA PS 4.1 Yes 2400000 750000 24000
NVIDIA GeForce GTX 280 Yes FSAA PS 4.0 Yes 1152000 650000 19264
2009 Arcade Sega Ring Sega RingEdge (NVIDIA GeForce 8800 Ultra) Yes FSAA PS 4.0 Yes 576000 500000 14700
Sega RingWide (ATI Radeon HD 2900 XT) Yes FSAA PS 4.0 Yes 475000 490000 11900
Taito Type X² ATI Radeon HD 4870 X2 Yes FSAA PS 4.0 Yes 2400000 750000 24000
NVIDIA GeForce GTX 295 Yes FSAA PS 4.1 Yes 1788480 800000 32256
Computer PC NVIDIA GeForce GTX 295 Yes FSAA PS 4.1 Yes
ATI Radeon HD 5970 Yes FSAA PS 5.0 Yes 4640000 1000000 46400
Mobile Apple iPhone 3GS / iPod Touch A1318 Imagination Technologies PowerVR SGX535, Samsung S5PC100 / S5L8920, ARM Cortex A8 Yes FSAA PS 4.1 Yes 2800 8692 300
HTC Hero Qualcomm Adreno 130, Qualcomm MSM7600A ARM 11 Yes Edge PS Lighting 1748 6000 133
Samsung Galaxy i7500 Qualcomm Adreno 130, Samsung ARM 11 Yes Edge PS Lighting 1748 6000 133
2010 Arcade Taito Type X² NVIDIA GeForce GTX 580 Yes FSAA PS 5.0 Yes 1581100 2000000 24700
Computer PC NVIDIA GeForce GTX 580 Yes FSAA PS 5.0 Yes
AMD Radeon HD 6970 Yes FSAA PS 5.0 Yes 2703000 1760000 28200
Mobile Apple iPhone 4 / iPod Touch (4th Gen) Imagination Technologies PowerVR SGX535, Apple A4, ARM Cortex A8 Yes FSAA PS 4.1 Yes 3700 10000 400
HTC Desire HD Qualcomm Adreno 205, Qualcomm 8255 Snapdragon (ARM7) Yes FSAA PS Yes 2000 13000 432
Samsung Galaxy S Imagination Technologies PowerVR SGX540, ARM Cortex A8 Yes FSAA PS 4.1 Yes 4700 30000 500
2011 Arcade Taito Type X² NVIDIA GeForce GTX 590 Yes FSAA PS 5.0 Yes 2488300 2500000 38840
Computer PC NVIDIA GeForce GTX 590 Yes FSAA PS 5.0 Yes
AMD Radeon HD 6990 Yes FSAA PS 5.0 Yes 5099000 3100000 53000
Handheld Nintendo 3DS DMP (Digital Media Professionals) PICA200, ARM11 MPCore (Dual-Core) Yes FSAA ES 1.1 Yes 9600 160000 1600
Sony PlayStation Vita Imagination Technologies PowerVR SGX543 MP4+ (Quad-Core) @ 200 MHz Yes FSAA PS 4.1 Yes 28800 200000 6400
Mobile Apple iPhone 4S Imagination Technologies PowerVR SGX543 MP2 (Dual-Core) @ 200 MHz, Apple A5, ARM Cortex A9 MPCore Yes FSAA PS 4.1 Yes 14400 80000 3200
2012 Arcade Taito Type X³ AMD Radeon HD 6990 Yes FSAA PS 5.0 Yes 5099000 3100000 53000
Console Nintendo Wii U AMD RV770 (Radeon 4670) "Latte", IBM-Nintendo PowerPC 750 "Espresso" Yes FSAA PS 4.1 Yes 800987 1100000 4400
2013 Arcade Sega Nu NVIDIA GeForce GTX 650 Ti Boost @ 980 MHz Yes FSAA PS 5.0 Yes 1589000 2500000 23500
Computer PC NVIDIA GeForce GTX Titan @ 837 MHz Yes FSAA PS 5.0 Yes 4692000 3000000 40200
Console Microsoft Xbox One AMD Durango (Radeon 7850) @ 860 MHz Yes FSAA PS 5.0 Yes 1228800 1500000 13648
Sony PlayStation 4 Sony-AMD Radeon GCN 2.0 Liverpool (Radeon R9) Jaguar APU Yes FSAA PS 5.0 Yes 1843200 2000000 25600

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