Codex Gamicus
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For the 1935 film, see Speed Devils (1935 film).
Speed Busters - American Highways aka Speed Devils (Dreamcast Title)
File:Speed Devils.jpg
Developer(s) Ubisoft
Publisher(s) Ubisoft
Designer
Engine
status Status Missing
Release date October 30, 1999 DC, 1998 PC
Genre Arcade Racing
Mode(s) Single player, multiplayer
Age rating(s) ESRB: E (Everyone)
Platform(s) Dreamcast, PC, Mobile Phone
Arcade system Arcade System Missing
Media CD-ROM (1), GD-ROM (DC)
Input Keyboard, Joystick, Gamepad
Requirements PC @ 166 MHz, 32MB RAM, 4MB 3D Video Card
Credits | Soundtrack | Codes | Walkthrough

Speed Devils is a video game developed by Ubisoft's Montreal studio for the Dreamcast console and PC. Speed Devils is a racing game in which the courses feature hazards such as dinosaurs rolling boulders, and UFOs in exotic locales including Louisiana, Louisiana Tornado, New York City, New York City Winter, Mexico, Nevada, Aspen Summer, Aspen Winter, Canada (Supposedly northern Quebec), Canada Light Winter, Canada Heavy Winter, Montreal Industrial, Hollywood, and Hollywood Disaster. The console version's career mode allowed a player to rise a racer through the ranks of a fictional racing league. Colorful rivals would challenge you to accomplish certain feats during races, making accompanying bets using prize money from competition. Money earned from gambling and performance is used to buy cars, upgrade them, and maintain them. There are 4 classes in the game.Each class had 4 people. Starting in Class D, they are Jack, Ms. Penny Parker, Alfanso, and Luigi. Class C has Vanessa, Blue Bullet, James, and Tex. Class B has Billy-Sue Bayou, Cora and Antonio Martinez, and Jake. The top class, Class A, has Cory, Pat, Yu and Driver X. Then you must beat Driver X, the boss of the game.

Reception

Speed Devils received fairly average reviews. Game Revolution wrote a review saying, "At the finish line, Speed Devils is an above average racer, but not much more." The reviewer said the game had good graphics and cool cars, but suffered from poorly made tracks that leave the player wondering how they managed to drive off a cliff without noticing the cliff in front of them. The article also criticized the games two player mode for being boring and drawn out.[1]

References

  1. Speed Devils Review. Game Revolution (1999-11-01). Retrieved on 2008-12-01
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