Codex Gamicus
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Trade Empires
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Trade Empires
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==Gameplay== * Play the first trading and transporting simulation to emphasize the effects of technological change over thousands of years on the relatively simple model of producing and delivering commodities to make more money than the competition. * Start out simple, with one merchant and his donkeys. Gradually build up your merchant empire until you control a vast trading web. * Manipulate the supply and demand economy to dominate the other merchant families. Corner the market. Undercut their prices. * Explore and Exploit: Continually discover new markets and products, from silk in the Far East to steel in industrial Europe. * Adapt your family's trading network to an ever-changing economy or instead face defeat when your competitors purchase advanced technology and deliver superior products. * Span the centuries and the world, in regions from Ancient Sumeria to 19th century Europe. * Build vast transportation networks, using anything from dirt trails to railroads. * Compete against other merchant families who are powered by a clever artificial intelligence that plays by the same rules you do. * Rendered units and buildings on a 3D map. * More than 200 structures and 30 units in 15 different episodes.
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Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
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