Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,423
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Trainz
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Trainz
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{context|date=June 2010}} {{Infobox VG | title = Trainz | image = Trainz screenshot - Grimesthorpe.jpg | caption = <small>A screenshot of '''Trainz Railroad Simulator 2004''' in Driver mode, showing third-party British rolling stock.</small> | developer = [[Auran]] | Publisher = [[Just Trains]] | latest release version=Trainz Simulator 2010: Engin | latest release date= N/A | platforms = Windows | genre = Simulation }} '''''Trainz''''', also known as the '''''Trainz Railroad Simulator''''' or (in [[UK|Britain]] Since 2006) '''''Trainz Railway Simulator''''' or (since 2009) '''''Trainz Simulator''''', is a family of [[3D computer graphics|3D]] [[train simulator]] [[computer game]]s created by [[Australia]]n games developer [[N3V Games]] (previously [[Auran]]), and which exploits (today) an interactive internet community sharing resources, and able to send consists (trains) transcontinentally, as well as construct and share game resources. The game has been released in several earlier versions, including localized ones with landmark major (eponymously named) releases being '''Trainz, TRS2004, TRS2006, TS2009''' {from 2001 ("Trainz") to 2009}, and '''"Trainz Simulator 2010 - Engineers Edition"'''<ref name="Auran2010">{{cite web |url=http://www.ts2010.com/index.php |accessdate={{subst:DATE}}|title=TRAINZ Simulator 2010 Engineers Edition |quote=as of mid-January 2010 }} </ref> ''Trainz 2010 - Engineers Edition'' is currently the latest instalment in the franchise, which was released on Auran's online store in late 2009, and worldwide retail on DVD throughout 2010.<ref name="Auran2010"/> ==Overview== The Trainz simulator user interface and its various modes of operation is designed with the model railroading enthusiast in mind rather than the lay purchaser who believes the idea of model railroading is to emulate the "toy train" circular railway bought in the box from a department store{{mdash}}though elements of that "layout style" and play possibilities in that simple mode are certainly achievable{{mdash}}indeed moreover, are common experiences in "Surveyor"<ref name="term1">Auran's term{{mdash}}Surveyor is an editor of virtual railway worlds, the joinable route or 'layouts' with construction built on one or more interconnectable 720m X 720m [real world scaling] virtual boards. Surveyor allows one to build the environment ("Route") one later uses 'Driver' to navigate. Surveyor is also used to define Driver sessions{{mdash}}scenario's and operations tasks one can save as episodic play sessions, within which one drives trains in the virtual world.</ref> mode/user-interface as one tests out newly laid route track, routing, turn tightness, yard operations, signals, interactive industries and so forth before decorating a 'route' and adding newly defined and saved 'Driver' scenarios. The Trainz emulation offers that simplistic mode even on a newly laid undecorated 'layout' ("Route"<ref name="term2">Auran's term{{mdash}}Route=virtual worlds, or joinable 'layouts' with construction built on one or more interconnectable 720m X 720m [real world scaling] virtual boards in the construction software module Auran's calls "Surveyor". A route may be thought of as a model of part of the real world with boundaries ending at the edge of a table, like that of a model railway. Surveyor allows one to build the environment one later uses Driver to navigate. Surveyor is also used to define DRIVER sessions{{mdash}}scenario's and operations tasks one can save as episodic play sessions, within which one drives trains in the virtual world.</ref>) one can put together in less time it takes to set up said store-bought toy trains. In Trainz parlence, such a trial play would take place from within the construction mode called "Surveyor", most often as a test as implied. In the Auran's "DRIVER"<ref name="term3">"DRIVER": '''Operations 'sessions'''', defined in Surveyor, which define rules, interactions, and the needs of the session{{mdash}}all of which takes place on a given virtual model railway or "Route" (see above). A route is the virtual environment (physical analog) defining most surrounds and stimuli ("Sessions" in Driver define mutable environment factors like weather dynamically) and many "Sessions" set-ups, rules, and taskings. "Driver" is the operating software mode that simulates the ''dynamic railroading experience'', changes the environment, and governs the simulation session. Sessions are the current scenario or operations challenges, the "play" modules individually saved and available for endless replaying.</ref> instead, Trainz offers a far more in depth experience, one much more like that the dedicated hobbyists have enjoyed having spent thousands of dollars and invested hundreds of hours in designing routes, building tables, adding sculpted terrain, laying finicky track, constructing scale models from scratch and by kits, modeling scale industries within the terrain, purchasing and tuning-up dozens of pricey cars, pricier locomotives, then spent hours more playing with the scenario mimicking real railway operations at scale sizes. Trainz offers all that and more without the need to get dust up ones nose, paint off the kitchen table, or expensive materials, model cars, and electrical devices{{mdash}}all working without need for finicky mechanical tweaks or even wiring. Model railroaders have several focii: some like modeling real world railways, their rolling stock, locations, routes, and so forth almost to obsessive amounts of details{{mdash}}spending time faithfully replicating a building built a certain place a certain year, and so forth. Amongst those are those focused on big picture amiability, or decorating the environment, mock towns, surrounding countryside, and so forth in pretty fall colors, or stark winter bleakness. Others prefer "Operations"{{mdash}} running a train region{{mdash}} performing task oriented individual operations (switching out cars to and from a siding for a particular series of industries, and so forth whilst coping with and avoiding other nearby rail traffic, etc.) The various Trainz simulators offer all that and more immediately in canned scenarios ("Driver sessions") from those which mimic limited home hobbyist operations scenarios with a space limited layout ("Routes", meaning a mapped virtual layout not limited to one's basement) of only a few industries and some connecting track with one or two operators stations to model train club sized banquet-hall sized layouts incorporating dozens of operator stations, tens of trains, and many interactive industries. Additionally, the simulations allow one to build up a dream railway, or model a real world railway from nothing with tools and object libraries which are extensible and to begin with, extensive as well. Auran's simulations allows one to operate from inside the virtual cab of the locomotive or inside a car (wagon), view the passing consists from trackside, follow above or around outside the train facing any direction, or go haring off 'flying' above the virtual world surface independent of one's train or trains. Obedient helper drivers, robots of sorts can be given directives and aid in operations of the larger, much more capable and complicated scenarios. Online archives supported by a plethora of dedicated hobby web sites can be used to download new content (building, models of a railways particular rolling stock, etc.) and extensions. ==Concept== The game is divided into modules: Driver, Surveyor, and Railyard, and in some versions, Scenarios. ====In game modules==== *'''Surveyor''' is the route editor. Here, the user can shape and 'paint' the landscape, lay tracks, and place buildings, scenery and trains. Users can create their own routes as well, along with sessions (''TRS 2004'' and later only) to go with them. *'''Driver''' takes the scene created in Surveyor and allows the user to operate the trains. There are two methods of manual control: ''[[Digital Command Control|DCC]] mode'' which simulates the simple stop-and-go of a [[model railway]], or ''Cabin mode'', which simulates real-world physics. Alternatively, the trains can be given instructions and driven by the computer (''Trainz Railroad Simulator 2004'' and later only). This is known as "scheduling". Also in ''TRS 2004'' and later, in order to use driver you would have to use ''Sessions''. These are very similar to scenarios, and take the place of simply putting a consist together of certain vehicles and then rolling it out onto any route at any point. To do this now, you would have to create a new session from the Surveyor. *'''Routes''': Since the release of Trainz Simulator 2010, the Surveyor and Driver modes were merged to the Routes section. The list of routes which are locally installed is first shown before the list of sessions which are associated with the selected route. *'''Scenarios''' ''Trainz version 1.3'', ''Ultimate Trainz Collection'', ''Trainz 2004'' and ''Trainz Simulator 2010'' have Scenarios, which are pre-scripted activities which allow the user to go through a specific set of challenges, such as getting passengers to their destinations on schedule, or switching rail cars in a [[classification yard|rail yard]] without damaging the cargo. In ''Trainz Railroad Simulator 2006'' (''TRS 2006'') and all later versions, the scenario feature was merged the driver module, where scenario-like activities called sessions could be run. ''Trainz Railroad Simulator 2004'' (''TRS 2004'') also had sessions in the driver module, but the main scenarios had much more advanced programming that did not allow cheating in-game by changing around driver schedules, making timetables easier in the surveyor, and other things. This makes ''TRS 2006'' and later versions more like freeform games than the previous games in that scenarios would be easier, but less like freeform because the only way to play is now by using a scenario unless you create another one for every possible situation you want to drive. *'''Railyard''' (known as '''My Collection''' in ''Ultimate Trainz Collection'' (''UTC'') and earlier versions of the game) is a virtual trainshed where the user can view locomotives and rolling stock, and use some functions of the locomotives. (''UTC'' and later only), and view the trains' descriptions. ====External modules==== *'''Paintshed''' An additional 'module' is the external program '''Paintshed''', which is a simple program for recolouring ''Trainz'' locomotives and other rolling stock. Paintshed has been included with ''Trainz'' since version 1.5 but is not included with ''TS 2009''. *'''Content Manager''' Another module is the '''Content Manager''' program. This program allows management of the in-game files far easier including full descriptions, a photo, the last date modified, and its current state. It also made downloads easier by placing objects in their proper files. It also made it easier for content creators, by making imports easier. ''TRS 2006'' and ''Trainz Classics'' included the '''Content Manager Plus''', ''TS 2009'' included '''Content Manager 2.0''' and ''TS 2010'' included '''Content Manager 3.2''' which has proven to be a more stable program than previous versions. ==Version History== ===Trainz=== '''Trainz: Beta version 0.9''' was released in November 2001 for testing purposes. The cover art contained a quote from [[Antoine de Saint Exupery]].<ref name="cover_history">{{cite web|url=http://railsimpro.com/charlie/trainzchron/|title=A Brief History of Trainz|last=Lear|first=Charlie|accessdate=25 January 2010}}</ref> ===Trainz 1.3=== (December 2001, also known as Community Edition.) :Trainz 1.3 [[service packs]] released during from 2002, the last of which was for non-English versions only. Thus the USA version is commonly known as '''''Trainz 1.0'''''. ===Trainz 1.3.1=== (January 2002, also known as Retail Edition) :Trainz 1.3.1 had two [[service packs]] released during 2002, the last of which was for non-English versions only. Thus the USA version is commonly known as '''''Trainz 1.1.1'''''. ===Ultimate Trainz Collection=== The '''Ultimate Trainz Collection''' series, also known by the abbreviation UTC or Trainz version 1.5, was released from 26 November 2002 in North America. This was the first edition to include the Paint Shed program and add support for [[RailDriver]].<ref name="UTC_rel">{{cite web|url=http://pc.gamezone.com/gamesell/p21095.htm|title=The Ultimate Trainz Collection|publisher=GameZone|accessdate=7 March 2010}}</ref> ===Trainz Railroad Simulator 2004=== (September 2003, also known as Trainz Railway Simulator 2004 in the UK, TRS2004 or Trainz 2.0) :Trainz Railroad Simulator 2004 or Trainz Railway Simulator 2004 in the [[United Kingdom|UK]], TRS2004 or Trainz 2.0 was released in September 2003. Trainz 2004 had four service packs released throughout 2004 and 2005. Trainz Railroad Simulator 2004 was the first version of Trainz to include industries and loadable rollingstock capabilities which allowed the player to deliver various resources (such as Coal, Wood and Steel) and passengers to various industries and stations across the playable area. There were many industries included and much of the bundled rollingstock was updated to include this new capability. ===Trainz 2006=== (September 2005, also known as TRS2006 or Trainz 2.5) :Trainz 2006 was released in September 2005. In [[Germany]], it was published by Bluesky-Interactive, and called ProTrain Perfect, instead of ''TRS2006''. ===Trainz 2007=== '''Trainz Railroad Simulator 2007''' (sometimes shortened to '''TRS2007''') was first distributed by [[Anuman Interactive]] for sale in France, Belgium and Switzerland.<ref>{{cite web | url=http://www.anuman-interactive.com/logiciels/FR/jeux/simulation/trainz_railroad_simulator_2007-656604.html | title=List of Trainz Merchandise | publisher=Anuman Interactive|language=fr}}</ref> There were initially two versions: the standard version which consisted of ''Trainz Railroad Simulator 2006'' with Service Pack 1 applied and the ''Gold'' edition, which included French regional add-on items.<ref>{{cite web | url=http://www.anuman-interactive.com/logiciels/FR/jeux/simulation/trainz_railroad_simulator_2007_gold_edition-656605.html | title=Trainz Railroad Simulator 2007 Gold Edition | date=2006-11-20|publisher=Anuman Interactive | language=fr}}</ref> [[Halycon Media]] later distributed Trainz Railroad Simulator 2007 with German region-specific content for the [[UK|British]], Austrian, and Swiss market.<ref>{{cite web | url=http://www.halycon.de/TRS2007/index.php | title=Trainz TRS 2007 Service Bereich | publisher=Halycon Media GmbH Co.KG|language=de}}</ref> ===Trainz Classics=== (July 2007, known as Trainz Railways & Trainz 2008 in the UK and US, sold bundled with Trainz Railroad Simulator 2007 as De Trainz Railways in France) Trainz Classics (first installment of the series was released on July 9, 2007) was a series of 3 standalone programs based on ''Trainz Railroad Simulator 2006'' but with some improvements to the coding and instead of having a lot of built in content like ''Trainz Railroad Simulator 2006'', each release instead has only one or two routes with some rolling stock and locomotives made for that route.<ref name="Lance">{{cite web | title=Trainz Classics - An Exciting New Detour | first=Lance | last=Jago | date=2006-11-22 | url=http://forums.auran.com/trainz/showthread.php?t=836}}</ref> The series attempts to focus on a particular region and point in time of the region's railway infrastructure history, for example the current release is focused on the line of Settle-Carlisle in Great Britain in the 1960s. ''Trainz Classics 3'' was released on July 23, 2008.<ref>{{cite web | url=http://www.trainzclassics.co.uk | title=Trainz Classics UK}}</ref> Volume 1 featured a 40-mile section of the [[Metropolitan Transportation Authority (New York)|MTA]]-owned Metro North Harlem Line,<ref name="TC1">{{cite web|url=http://www.trainzclassics.com/harlem_history.htm|title=Trainz Classics Harlem Line Edition|publisher=Auran|accessdate=21 February 2010}}</ref> Volume 2 featured Metropolis, using the Modula City system by the developer Trainzland, and Volume 3 featured the Settle-Carlisle Railway between Leeds & Settle.<ref name="TC_featurelist">{{cite web|url=http://www.trainzclassics.com/features.htm|title=Trainz Classics Features|year=2007|publisher=Auran|accessdate=21 February 2010}}</ref> A demonstration of the route between Dent & Wharton with Garsdale & Hawes titled ''Hawes Junction'' was also included in Trainz 2006. Trainz Classics is known for having limited backwards compatibility, due to the limited built-in content, making it hard to find and install addons, as only few have been created for Trainz Classics, and only select other content is compatible, depending on the dependencies required (for example, some routes will work because of having similar objects, but locomotives will not due to incompatibilities in the.ja files, etc.). ===Trainz Simulator 2009=== Trainz Simulator 2009 was released at the end of November 2008 for digital downloading via Steam (magazine),<ref>{{cite web | url=http://store.steampowered.com/ | title=Steam }}</ref> and December 2008 for boxed retail editions, and it is perhaps best viewed as a partial incremental version that demands a less powerful hardware platform and which is a preliminary step towards the fuller, richer TRAINZ 2010 {{ mdash }}which TRAINZ owners can purchase at a considerable discount. The graphics of the simulation are much improved over the somewhat dated simpler graphics of older editions which did not require leading edge graphics capabilities. In addition, the edition supported many new features, and the improved graphics are an incremental improvement on the way to the high end graphics of Trainz 2010 (released for Christmas 2009 online). Trainz 2009 is nonetheless an attractive upgrade to prior major releases (most based on graphics extant since the original 2001 version) for train enthusiasts with dated computing hardware{{mdash}}minimum computer is only a Pentium IV processor and a nowadays run of the mill graphics card vice more demanding gamer computer specs needed for the 2010 full graphic update. Its first version, ''Trainz Simulator 2009: World Builder Edition'' was released for digital download, on 27 November and the first boxed copy orders were shipped in mid December 2008{{mdash}}the same pattern being followed for the more major release, TRAINZ 2010. The ''World Builder Edition'' is the full version and provides all the tools to create new and improved assets for the TS2009 engine with the inclusion of Surveyor. TS2009 contains all content from all previous versions of trains, including regional ones like Trainz Simulator 2007 and 2008. These, however, were not presented in English. Their content did not show up in English either. The second edition, ''Trainz Simulator 2009: Engineers Edition'' was due for release by the end of April, and it can be now downloaded or shipped in boxed version on Auran's web page.<ref>{{cite web | url=http://www.auran.com/TS2009/feature.php | title=Trainz 2009 Feature Page}}</ref> The ''Engineers Edition'' would have focused on driving and operating, as well as further new content. The Moniker "Engineers Edition" has subsequently been applied to the newer higher tech software in Trainz 2010. ===Trainz Simulator 2010: Engineers Edition=== The "Trainz Simulator 2010: Engineers Edition" was released on 23 November 2009 as a [[Digital distribution|digital download]] and retail boxed version solely via the Auran online store. Regular retail releases became available for the various regions throughout 2010. The primary additions to this edition are the use of the [[SpeedTree]] system, graphical improvements for built-in content, and performance improvements for both custom and built-in content.<ref name="summary">{{ cite web |url=http://gamersyndrome.com/2009/pc/pc-games/trainz-simulator-2010-engineers-edition/ |title=Trainz Simulator 2010: Engineers Edition |date=26 October 2009 |publisher=Gamer Syndrome |accessdate=30 December 2009}}</ref> Despite being called "Engineers Edition" and focusing on the train-driving experience, the signature Surveyor module is still included. Specifications were announced 13 November 2009<ref>[http://www.ts2010.com/index.php Aurans official Trainz 2010 infopage]</ref> {{top}} ;Minimum *Windows 98/ME/2000/XP **1GB RAM **Pentium D 3.4 GHz (or equivalent) **nVidia Geforce 7200/128MB (or equivalent) **15GB Free Hard Drive Space {{mid}} ;Recommended *Windows Vista/Windows 7 (64bit)/Windows Server 2008 **2GB RAM **Core 2 Duo (or equivalent) **nVidia Geforce 8600 (or equivalent) **15GB Free Hard Drive Space {{bottom}} ===Regional versions=== *'''''Trainz Railroader 2010: Engineers Edition''''' will be a re-release of ''Trainz 2010'' for the [[United States|US]] market. it will be Released in July by Auran & Published by Microsoft. *'''''Trainz Driver''''' (called ''Trainz Driver Edition'' in the USA) is a version of ''Trainz Railroad Simulator 2006'' lacking the Surveyor module, having only the Driver Module, and being considered a demo for TRS 2006. It did however have different rolling stock, such as the ''Amtrak'' engines and cars, and a railroad that was previously incomplete, ''Marias Pass'', was now complete. it is free to download only to members via Auran's Website.<ref>{{cite web | url=http://www.auran.com/auran/shop/Display_Product.php?PID=147 | title=Auran Shop: Trainz Driver}}</ref><ref>{{cite web | url=http://www.trainzdriver.com/ | title=Trainz Driver - Auran Games (Australia)}}</ref> A review is available on [http://www.vscaler.com/TDE-1.html V-Scaler]. The UK release date was 24 February 2006. ==Community involvement== Auran has, on a number of occasions, involved community members in the development of ''Trainz'', via their [http://forums.auran.com/TRS2004/forum/default.htm online forums]. Some of the community initiatives have included: *<!-- [[File:Trainz LBTG icon.png]] --> The '''Language Beta Translation Group''' was set up in 2003 to translate ''Trainz Railroad Simulator 2004'' into the many versions it was going to be released as. The lengthy translations were never used. *<!-- [[File:Trainz CCG icon.png]] --> The '''Content Creation Group''' (part of the beta testing group) was created for ''Trainz Railroad Simulator 2004'' so that more regional content was to be included in the game. The group was a success with much of the new content in ''Trainz Railroad Simulator 2004'' and ''Trainz Railroad Simulator 2006'' having been created by the CCG. *<!-- [[File:Trainz TotR icon.png]] --> '''Trainz on the Road''' was a program to demonstrate and sell ''Trainz'' at model railway and computer shows. The TotR concept is a success in the way that the community itself organised shows to promote the game. Auran rewarded demonstrators with premium access to its Download Station (DLS) facilities. *<!-- [[File:Trainz FCT icon.png]] --> The '''First Class Ticket''' is an option of paying for a DLS service that operates at a faster speed (much faster downloads). It also removes the daily 100MB download limit. ===Content creation=== Content creation has been supported since the first release of Trainz. Using third party modeling programs such as [[Gmax]], [[3D Studio Max]] and [[Blender (software)]], community members are able to model their own assets and import them into ''Trainz''. Members can then can then contribute to the large number of 3rd party assets made available for download through the Download Station or personal websites such as the US site [http://www.jointedrail.com Jointed Rail] and the UK site [http://www.unitedrail.co.uk United Rail] A large number of third-party web sites have been created which offer additional items for ''Trainz'' created by groups of enthusiasts, together with a wealth of technical information and assistance. Many of these web sites have discussion fora. Some sites offer their creations free of charge, some suggest that a voluntary donation is made while others sell items commercially. Many people have created all types of trains, including famous ones like [[Thomas the Tank Engine]], [[LNER A4 Pacific]] (in silver, brunswick green, NE WW2 black, and garter blue) and the [[Austerity 0-6-0ST]]. Also, other people have created many routes (Arezzo-Stia, Cinque Terre, Zaandam/Alkmaar-Beverwijk, Polish sand railways and West from Denver) ==Special hardware support== The desktop cab controller [[RailDriver]] was first supported for use in the Ultimate Trainz Collection Service Pack 1, and is also supported for all subsequent Trainz releases.<ref name="UTC_features">{{cite web|url=http://www.auran.com/trainz/ultimatefeat.htm|title=Ultimate Trainz Collection (Key Features)|publisher=Auran|accessdate=1 April 2010}}</ref> ==References== {{reflist}} ==External links== <!--========================({{Too many links}})=========================== | PLEASE BE CAUTIOUS IN ADDING MORE LINKS TO THIS ARTICLE. WIKIPEDIA | | IS NOT A COLLECTION OF LINKS NOR SHOULD IT BE USED FOR ADVERTISING. | | | Excessive or inappropriate links WILL BE DELETED. | | See [[Wikipedia:External links]] & [[Wikipedia:Spam]] for details. | | | If there are already plentiful links, please propose additions or | | replacements on this article's discussion page, or submit your link | | to the relevant category at the Open Directory Project (dmoz.org) | | and link back to that category using the {{dmoz}} template. | =======================({{Too many links}})============================--> {{Wikibooks|Trainz}} * [http://www.auran.com/trainz Trainz Simulator (official website)] * [http://www.auran.com Auran (developer website)] * [http://www.n3vgames.com/productpage.php?id=82 N3V Games description page for Trainz Simulator 2010] * [http://www.trainz.nl/ Official Dutch Trainz community] <!-- Please check whether these links are really needed. Thanks! * [http://www.settleandcarlisle.com/ ''Trainz Simulator: Settle and Carlisle'' website] * [http://www.murchison2.com/ ''Trainz Simulator: Murchison 2'' website] * [http://www.24ngtrainzers.webs.com/ ''24ngtrainzers'' website] * [http://www.paulztrainz.myenet.info/ ''Paulz Trainz'' website] * [http://gochenger.atw.hu ''gochenger Trainz'' website]--> [[Category:Windows games]] [[Category:Video games developed in Australia]] [[Category:Train simulation video games]] [[cs:Trainz]] [[de:Trainz]] [[fr:Trainz]] [[gl:Trainz]] [[it:Trainz]] [[hu:Trainz]] [[no:Trainz]] [[pl:Trainz]] [[ru:Trainz]] [[fi:Trainz]] [[sv:Trainz]]
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:Bottom
(
view source
)
Template:Cite web
(
view source
) (protected)
Template:Context
(
view source
)
Template:Infobox VG
(
view source
) (protected)
Template:Mdash
(
view source
)
Template:Mid
(
view source
)
Template:Multicol-break
(
view source
) (protected)
Template:Reflist
(
view source
) (protected)
Template:Top
(
view source
)
Template:Wikibooks
(
view source
)
Follow on IG
TikTok
Join Fan Lab