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Trickery Domain

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Clerics who take the Trickery domain gain bonuses to Rogue-like skills and gain access to various instability spells.

Domain Special Ability and Bonus Spells

Divine Trickery: Bonus to Hide, Persuade, Search, Disable Trap, Move Silently, Open Lock, and Pick Pockets checks equal to 1 per 2 levels. This effects lasts 5 turns + the cleric's Charisma modifier.

The cleric gains access to the following spells at the specified spell level: Invisibility (2), Invisibility Sphere (3), Improved Invisibility (5).

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