Two-and-a-half-dimensional
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(Redirected from Two-and-a-Half-Dimensional)
There are two definitions of Two-and-a-half-dimensional perspective:
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[edit] Pseudo 3D
The initial usage of the term Two-and-a-half-dimensional was to describe games that were not displaying "true 3D" graphics. Instead, these games relied on mathematical calculations to simulate 3D by rotating or scaling textures to simulate a 3D effect.
[edit] Examples of Pseudo 3D
[edit] 2D game with 3D graphics
In 1997, Sega released Clockwork Knight, a platforming game is one that uses 3-D rendering techniques, but restricts the player on a set path, similar to a 2-D game. Since then, the term Two-and-a-half-dimensional have been used to describe games with 3D graphics but is designed with the restriction of a 2D game.
