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Two-and-a-half-dimensional

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There are two definitions of Two-and-a-half-dimensional perspective:

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[edit] Pseudo 3D

The initial usage of the term Two-and-a-half-dimensional was to describe games that were not displaying "true 3D" graphics. Instead, these games relied on mathematical calculations to simulate 3D by rotating or scaling textures to simulate a 3D effect.

[edit] Examples of Pseudo 3D



[edit] 2D game with 3D graphics

In 1997, Sega released Clockwork Knight, a platforming game is one that uses 3-D rendering techniques, but restricts the player on a set path, similar to a 2-D game. Since then, the term Two-and-a-half-dimensional have been used to describe games with 3D graphics but is designed with the restriction of a 2D game.

[edit] Examples of 2D game with 3D graphics