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Upgrades (Command & Conquer 3)

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Contents

[edit] GDI

[edit] Abilities

Call for Transport
Calls in an aircraft to transport the selected unit. Player can control the transport until the unit is dropped off. whereupon the transport leaves and can no longer be selected.



Dig in
GDI Rifle squads can dig foxholes into the ground, which can then be garrisoned by infantry.



Mine Drop
GDI's APCs have the ability to lay mines on the ground at a cost.



[edit] Upgrades

Sensor Pods
Allows the Orca fighter to launch a sensor pod that reveals terrain around itself and also detects stealth. Can be shot onto units and structures as well as just plain terrain.



Hardpoints (Kane's Wrath)
Lets GDI aircraft carry more ammunition. Not available to the ZOCOM faction since they have Ceramic Armor instead.



Stratofighter
Allows the Firehawk to fly up into the stratosphere and quickly arrive at any point on the map, letting it bypass even anti-air defenses.



Ceramic Armor (Kane's Wrath)
ZOCOM-only upgrade that gives all GDI air units increased armor and HP.



AP Bullets (Kane's Wrath)
Increases damage of Rifle squads, APCs, Hammerheads, and the Watchtower defense structure.



Adaptive Armor (Kane's Wrath)
Only for Steel Talons and available for purchase at the Tech Center. It allows Titans and Mammoth Tanks to toggle on Adaptive Armor, which allows for increased armor and EMP immunity while it is on. Adaptive armor slows down rate of fire while it is turned on.



Mortars
Upgrades Pitbulls with long range mortars that are very effective against stationary targets on the ground.



Advanced Turbines
Doubles a Power Plant's power-producing capacity.



Railguns
Gives all Predators/Titans, Mammoth Tanks, and the Battle Base railguns. The Guardian Cannon on Steel Talons also gets upgraded to railguns.



Composite Armor
An upgrade that improves armor and HP of all the basic GDI infantry.



Field Suits (Kane's Wrath)
A ZOCOM-only upgrade that improves armor and HP of all the basic GDI infantry, as well as renders them immune to Tiberium radiation damage.



Tungsten Shells
Gives increased firepower to the Slingshot and the AA defense batteries.



EMP grenades (Kane's Wrath)
Upgrades grenadiers to be able to use EMP grenades. Not available for Steel Talons faction



Sensor Packs
Increases sight and attack range for Zone Troopers/Raiders.



Power Packs
Increases HP and self heals Zone Troopers/Raiders while they are idle.


[edit] Support powers

Radar Scan
Target a shrouded area to reveal all the stuff around there including stealth units.



Bloodhounds
Drops two Pitbulls and two APCs at one veterancy level. In Kane's Wrath, Steel Talons get Wolverines to replace the APCs.



Orca Strike
Sends four Orcas to bombard the targeted area. Effective against ground units and structures.



Sharpshooters
Sends two squads of snipers to the designated location.



GDI Airborne
Sends two squads of Rocket soldiers and Rifle squads at a single veterancy level to the designated location.



Shockwave Artillery
Shoots EMP and artillery shells that damage units, and damages buildings a little. Shuts down buildings and vehicles within its radius.
Drop Pods
Drops down three squads of Zone Troopers in an armored drop pod.



Sonic Repulsion Field (Kane's Wrath)
Sets up walls around a building that keep away engineers and keeps building safe from planted explosives.



Supersonic Air Attack (Kane's Wrath)
Sends supersonic fighters to damage any aircraft within the radius.



Railgun Accererator (Kane's Wrath)
Steel Talons only. Makes all railgun firing units and the Battle Base get an increased rate of fire for railguns, but slowly damages all units in the radius as well for a short period of time.



Orbital Strike (Kane's Wrath)
Sends orbital slugs striking the ground, causing damage to buildings and ground units close by to the slugs.



Ion Cannon
GDI's main superweapon, it can knock out most buildings and units in its radius.



[edit] Nod

[edit] Abilities

Call for Transport
Sends an aircraft to pick up the unit. The aircraft is then under the player's control and when the unit is dropped off, the aircraft will leave.



[edit] Upgrades

Liquid Tiberium core
Doubles power output of the upgraded power plant.




Disruption Pods(Kane's Wrath)
Vertigos can be upgraded with this ability to drop a pod that stealths units within its radius.




Signature Generator
An upgrade on the Venom aircraft to make them look like a bigger mass of units than just one single unit on the radar minimap.




Tiberium Infusion
Allows militants and rocket soldiers to get Tiberium immunity and walk faster.




Confessor
Adds a Confessor infantry to the Militant and Rocket squads. He is armed with a machine gun and hallucinogenic grenades, and increases the fighting ability of the squad. This is not available to the Black Hand faction, nor the Marked of Kane faction.




Black Disciples (Black Hand)
Adds a Blackhand flamethrower to the Confessor Cabal and Militant Rocket squads.




Purifying flames (Black Hand)
Upgrades all flame-based weapon to blue flames, which deal a lot more damage.




Dozer Blades
An upgrade on Scorpion Tanks and Reckoners that allows the tank to crush heavier infantry such as the Zone Troopers and clear mines, as well as crush Disintegrators without suffering from explosive damage.




Quad Turrets(Kane's Wrath)
Only available on Kane's Wrath and upgradable at the Operations Center, this upgrade will give all hub defenses a fourth turret that comes right out of the defense hub itself.




EMP Coils
Allows for Raider Buggies to use an EMP ability, which will temporarily disable all enemy vehicles and structures in range as well as the Buggy itself.




Tiberium Core Missiles (Kane's Wrath)
Upgrade in Kane's Wrath that improves the damage of all rockets. This includes Stealth Tanks, Mantis, and the anti-air defenses.




Laser Capacitors
Gives Venom aircraft and Scorpion tanks a laser weapon instead of the old gun or tank shell.




Charged Particle Beams (Black Hand)
Confessor Cabals and Shredder Turrets get upgraded with a laser weapon.




Supercharged Particle Beams (Marked of Kane)
Almost same as the Black Hand's Charged Particle Beams upgrade, but stronger, and affects The Enlightened instead of squads of Confessors, and also affects the Venom aircraft.




Cybernetic Legs (Marked of Kane)
Saboteur, Tiberium Troopers, and The Enlightened will get a speed upgrade.



[edit] Support Powers

Decoy Army
Makes a fake "copy" of all allied units within the radius targeted. These decoys can only sustain very little damage and also deal very little damage, and in rare cases kill an enemy squad.




Radar Jamming Missile
Sends a missile that disrupts all enemy radar for 10 seconds.




Laser Fencing (Kane's Wrath)
Keeps structures protected from engineers and planted explosives.




Cloak Field
Cloaks all units within the radius of effect. Also does damage to infantry.




Power Signature Scan (Kane's Wrath)
Reveals all Power Plants on the map. Available to the Black Hand faction only.




Decoy Temple (Kane's Wrath)
Creates a Temple of Nod that looks real and counts down. Black Hand faction only.




Shadow Strike Team
Sends two squads of Shadow Team infantry to the selected area. They arrive flying in from one side of the map.




Redemption(Kane's Wrath)
Any Militants that die within the area of effect during the duration of this ability will be resurrected as an Awakened unit. This is not available to the Marked of Kane faction as they cannot produce Militants in the first place.




Mine Drop
Sends in an aircraft to drop mines on the field that are stealthed, and explode when enemies walk on them.




Magnetic Mine Drop (Marked of Kane)
Drops mines that latch onto vehicles and damages them over time.




Catalyst Missile
Fires a missile that rapidly increases the rate of Tiberium growth, causing damage to all Tiberium-based units and structures. Can destroy refineries instantaneously.




Seed Tiberium
An aircraft flies in and drops a bomb spraying the selected area with liquid Tiberium to make a small patch of Tiberium.




Tiberium Vapor Bomb
Dangerously explosive ability. A bomber flies in and drops some parts, a few of which spray Tiberium vapor all over and a detonator to light it all up. Damages anything below on the ground.




Tiberium Vein Detonation
Only in Kane's Wrath. When this is used on a Tiberium field, the Tiberium is agitated, causing it to explode and liquid Tiberium shoots out of the ground, damaging anything in or right around the Tiberium field until it stops.




Nuclear Missile
The main superweapon of Nod, the nuke destroys almost all buildings in its radius, and all units (except several, like the Epic units). It is slightly more useful than the other superweapons because the damage is almost instant, so structures can not be sold and units cannot be moved.



[edit] Scrin

Fusion Core


Blink Packs


Plasma Disc Launchers


Forcefield Generators


Blue Shards(Reaper 17)


Conversion Reserves(Reaper 17)


Advance Articulators (Traveler 59)


Traveler Engines (Traveler 59)


Shard Launcher


[edit] Super weapons

The Swarm


Tiberium Vibration Scan


Ichor Seed


Infestation


Lightning Spike


Stasis Shield


Phase Field


Worm Hole


Shock Pods (Reaper 17)


Temporal Worm Hole (Traveler 59)


Overlord's Wrath


Mothership


Rift Generator




Command & Conquer series
Command & Conquer: Tiberian series
Command & Conquer and the Covert Operations | Sole Survivor | Command & Conquer: Renegade
Tiberian Sun | Firestorm
Command & Conquer 3: Tiberium Wars | Kane's Wrath
Factions
Global Defense Initiative | Brotherhood of Nod | The Scrin
Units, Structures
First Tiberium War: Infantry | Units | Structures
Second Tiberium War: Infantry | Units | Structures
Third Tiberium War: Infantry | Units | Aircraft | Structures | Upgrades, Support Powers, and Abilities | Tech
Characters
Characters of the Global Defense Initiative | Characters of the Brotherhood of Nod | Other Characters
Misc: Tiberium
C&C Universe: Red Alert series | Tiberian series | Generals series