The game currently has an 80 out of 100 on Metacritic for both PS3 and Xbox 360. The PC version will be released on December 2nd.
A number of new features have been attempted to make Revelations feel new and different from its predecessors. In that quest for broader variety and a unique identity from the earlier games, Revelations makes some missteps that are hard to ignore. However, the game offers more of what has been great about the franchise, and that should be enough to bring most fans to the table, even if it a poor starting point for new players.
This is the best Assassin's Creed yet, even if that victory is claimed by an inch and not a mile. If you've been following the lives of Altair and Ezio this long, you owe it to yourself to see their last adventure.
While Revelations lacks that one supreme improvement or standout mechanic that defined AC2 and Brotherhood each, it's still a damn fine sendoff for Altair and Ezio. I just hope that Assassin's Creed 2012, whatever it ends up being called, feels more like the revolutionary leap from AC1 to 2 rather than the continued evolutionary steps of "Ezio's Trilogy."
On the bright side, the game usually sticks to what it does best. And what Revelations does best is to set you free in a magnificent city, where you skyrocket across the rooftops, letting the gorgeous sights and evocative music transport you to another life and another century.
And that's indicative of Revelation's biggest Achilles heel. It's an Assassin's Creed game wearing blinders that focus it on covering ground it's already traveled, albeit more effectively. While it's always good to see iterative improvements, some bold new territory would have been a real revelation for the series. Instead, Revelations does almost everything its predecessors have done slightly better. Which, as it turns out, is enough just one more time.
As much as Assassin's Creed: Revelations is a testament to the inevitable cost of trying to milk your franchise too much, too fast, it is still a fun game that gives you the single-player gameplay you've come to know and love, but sadly offers little more on that front. A few months after you finish it Revelations will be that game that had better make Assassin's Creed III worth the price Ubisoft has had to pay to release both titles on schedule, but the main reason you will remember it at all is because you will have the disc in your tray for the masterful multiplayer.
At its core, this is the Assassin's Creed we've grown to love in recent years, and it still serves as a pretty good time sink -- plus, it's a necessary bridge to next year's already-announced follow-up. But obligation shouldn't be the primary reason to play something, and sadly, that's too often the case in this humdrum campaign.
If only the single-player game, which struggles to build momentum, were so well-considered. It's still fairly entertaining amid all its missteps, as the heart of Assassin's Creed perseveres to a degree. The disappointment is that Ubisoft is enamoured with its own glitter here, cramming Revelations so full of unnecessary adornments that there's not as much room for players to bring their own ingenuity and sense of adventure to the table.