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The Milkman

aka Kenneth Cummings

169 Edits since joining this wiki
March 1, 2012
  • I live in AMERICA!
  • I was born on November 21
  • My occupation is aspiring writer
  • I am a cyborg, but that's OK.

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  • The Milkman


    Games are an interactive medium. It's a medium defined by how you interact with it, and still games regularly employ periods of non-interactive entertainment akin to movies, commonly referred to as "cutscenes" or "cinematics". Many games feature cinematic cutscenes on par with most Hollywood movies. Of course, games aren't movies, right? Well, games are a lot like movies, and borrow heavily from them, so it's not entirely correct to say "games aren't movies". Rather, they branch off from movies whilst adding another dimension to its structure, and we should understand that distinction. 

    Many reject games like The Walking Dead and Metal Gear Solid 4 as games, because they are seen as "interactive movies" or "experiences", but not games. I belie…


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  • The Milkman


    Before E3 was over and done with, I had time to catch one more demo: Dying Light. Published by Warner Brothers games and being developed by Techland, the developers behind Dead Island, Dying Light is a mash-up of Left 4 Dead, Dead Island, and Mirror's Edge. Though extremely similar to it, this game is not "Dead Island 2". It's a completely fresh IP, and I think that may have been the right idea. If there's anything Techland needed, it was a fresh start.


    The demo started out with our character looking on as supplies are dropped in the distance. A woman calls out over the radio, and berates him to go out and get the freshly dropped medical supplies. Women, am I right, fellas? Anyway, here is where we saw the bread and butter of the game: parkour. I'…



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  • The Milkman

    Of all the big blockbuster titles I've seen at E3 thus far, one of the games that has impressed me the most was a downloadable indie title called Secret Ponchos, developed Switchblade Monkeys. Like many other independent games, it focuses on a single, intriguing concept. Here, that idea is taking competitive fighting game mechanics and applying them to a top down shooter.


    Wheras other twin-stick shooters involve mowing down mindless hordes with reckless abandon, Secret Ponchos is a much more focused, intense experience. Players will have to watch their stamina gauge, and reload ammo manually whenever their weapons deplete. This adds a lot of depth and strategy to the game, and it's where the mechanics familiar to fans of fighting games comes …


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  • The Milkman


    Hey all, it's me again. I thought I'd talk a bit about my fears for the future of the video game industry, and how the recent Xbox One unveiling has rekindled those fears. In fact, Microsoft has done a pretty excellent job of taking every gamer's worst fears and turning them into a reality. This is hardly a problem exclusive to Microsoft, however. As short-sighted corporations compromise the artistic integrity of developers and gouge their games to make a quick buck, it's the consumer who will have to pay in a few years down the line.


    Put a cartridge into your old SNES or N64. You might have to blow on it a bit, but odds are, if you've been taking care of your console, it's still working. When you boot it up, you aren't greeted with a messa…



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  • The Milkman


    It's been hyped for a while now. After a slew of bad press and worse public reception management, the Xbox reveal is or was Microsoft's chance to win consumers over to their side. There's still E3 of course, but if Microsoft stays their current course, I don't see them doing very well at all this generation. After watching a short, somewhat tepid reveal, I had only one response: "is that all you got?"


    Despite a laundry list of buzz words, I wasn't exactly impressed. I expect a healthy amount of lies and bullshit at these kinds of events, but there was little substance to back up the hype here. It felt like Microsoft was trying their best to make up for a severe lack of actual gaming content. It seems clear that Microsoft had nothing of valu…



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