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The Video Game Crash of 1983 was a time when the American home video game market almost collapsed, marking the end of the second generation of console videogaming. Factors that caused this collapse include a flood of games and gaming systems that hit the market around the early 1980s, a lack of monitoring quality control from third-party publishers by the main manufacturers of the game systems, and the appearance of low-cost home computers competing with home video game consoles for ownership.