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Visual novel video games
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Visual novel video games
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==Related terms== ''Sound Novels'' is a trademark of [[Chunsoft]], which used the term for its novel games such as ''[[Otogirisō]]'', ''[[Kamaitachi no Yoru]]'', ''[[Machi]]'' and ''[[428: Fūsa Sareta Shibuya de]]'' (which received a perfect 40/40 score from ''[[Famitsu]]''). Sound Novels were the origin of the "novel"-type game genre. Both genres share the style and gameplay. However the term "Visual Novel" is used by non-Chunsoft developers partly to avoid Chunsoft's trademark and partly to emphasize its focus on visuals rather than sound. As later entries in Chunsoft's own Sound Novel series have strengthened its visual expression with 3DCG and real-life graphics, the latter difference have pretty much disappeared. Despite what the term may imply, not all sound novels have voice acting; the "sound" being merely background music and sound effects. An example of this is the original ''[[Higurashi no Naku Koro ni]]'' series for the PC, which billed themselves as "sound novels". Another variation of the sound novel is the [[audio game]], the most notable example being [[Superwarp]]'s ''[[Real Sound: Kaze no Regret]]'', which consists entirely of sound rather than visuals. [[Visual Art's]], the major visual novel house that publishes [[Key (company)|Key]]'s works (among numerous other brands), has recently released a series of works called ''Kinetic Novels'', which are notable for being an experiment in online content distribution. Most of these fall into the completely linear category, lacking any choices at all; as a result, some fans have begun using the term to describe other non-interactive titles.<ref>{{Cite web|url=http://kineticnovel.com/kineticnovel.html|title=キネティックノベルについて|publisher=kineticnovel.jp|language=Japanese|accessdate = 2007-01-06}}</ref>
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