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Visual novel video games
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Visual novel video games
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==Style== The visual novel genre has evolved a style somewhat different from print novels. In general, visual novels are more likely to be narrated in the first person than the third, and to present events from the point of view of only one character. It is fairly common for the primary structural unit to be the day rather than the chapter, with formulaic awakenings and returnings to bed framing each day's events. There are of course many exceptions to these generalisations. In the typical visual novel, the graphics comprise a set of generic backgrounds (normally just one for each location in the game), with character {{nihongo|[[Sprite (computer graphics)|sprites]]|立ち絵 |tachi-e}} superimposed on these; the perspective is usually first-person, with the protagonist remaining unseen. At certain key moments in the plot, special ''event CG'' graphics are displayed instead; these are more detailed images, drawn specially for that scene rather than being composed from predefined elements, which often use more cinematic camera angles and include the protagonist. These event CGs can usually be viewed at any time once they have been "unlocked" by finding them in-game; this provides a motivation to replay the game and try making different decisions, as it is normally impossible to view all special events on a single play-through. Up until the 1990s, the majority of visual novels utilized [[pixel art]]. This was particularly common on the [[NEC PC-9801]] format, which showcased what is considered to be some of the best pixel art in the [[history of video games]], with a popular example being ''[[Policenauts]]'' in 1994.<ref name=Retro/> There have also been visual novels that use live-action stills or video footage, such as several ''Sound Novel'' games by [[Chunsoft]]. The most successful example is ''[[Machi (video game)|Machi]]'', one of the most celebrated games in Japan, where it was voted No. 5 in a 2006 ''[[Famitsu]]'' reader poll of top 100 games of all time. The game resembled a live-action television drama, but allowing players to explore multiple character perspectives and affect the outcomes. Another successful example is ''[[428: Fūsa Sareta Shibuya de]]'', which received a perfect score of 40 out of 40 from ''[[Famitsu]]'' magazine.<ref name="1up_novel"/>
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