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Two revisions have been released in the arcades. A home port was released in Japan on July 27, 2006 for the Xbox 360 with enhanced graphics, a more concise story for each character, and network play. The American localization was released on May 24, 2007 for the Xbox 360 from Ubisoft. On May 20, 2010 a sequel entitled Senko no Ronde: Dis-United Order was released for the Xbox 360, which has many new features, a larger cast and more extensive story mode. As of right now G.rev has announced no plans for localizing the sequel outside of Japan.
Due to a past catastrophe on Earth, humanity was forced to live amongst the stars for several centuries, resulting in the creation of the S.D. calendar and the birth of the Aria Federation, an empire whose influence extends from Earth to Saturn. In S.D. 1478, an embassy located within the empire's capital on Earth's moon was seized by terrorists, and forces deployed by Aria's Special Space Service ended in disaster as the terrorists triggered a self-detonation device, killing themselves and several civilians in the process.
The actual game begins six years after this event, with the player assuming the role of one of eight characters who will become involved in a mastermind's scheme to take control of the Aria Federation's superweapon and use it for his own purposes.
Two players fight each other from top-down and isometric perspectives using giant robots called Rounders. The game can be described as a fighter/shmup mashup, with elements of 2D fighters mixed with modern top-down shooters. An accurate description would be "a 2D version of Virtual On" mixed with shmup boss encounters and modern danmaku patterns. Due to its close ties with Virtual On's mechanics, several of its strategies can also be applied to this game as well.
Each character in Senko no Ronde boasts unique weapons, bullet patterns, and game play styles, each have two variations called Cartridge A and Cartridge B which have slightly modified stats and weapon properties. All characters have a main weapon and sub weapon, as well as 3-4 special attacks called "Barrages", which are activated via command inputs similar to 2D fighters. When matches start players are given two "Boss Stock" which lets a player switch to a larger robot called "Boss Mode", which is comparable to a boss ship in standard shmups. Well in Boss Mode a player has increased firepower and will regain a portion of health, but movement is more restricted, only one boss form can be activated at a time. Upon losing a match you will regain one Boss Stock. If your character's health bar is depleted they will enter a special state called "Vanish Mode" which reduces the size of the characters hitbox, but if one more shot connects you will lose the round. Using a Boss Stock well in Vanish Mode will result in using a more powerful Boss Mode, called "Final Boss" Mode, which has benefits such as additional firepower or more mobility. Final Boss mode also has access to an extra powerful super attack.
Reception of the game was generally mixed, with several sources complaining that its short length and relatively insubstantial content, coupled with its full price tag, made it not worth its full retail price. The title quickly dropped to a sixth of its original price after its release in the US. Hyper's Maurice Branscombe commends the game for being a "successful melding of shooter and fighter and its great weapon effects". However, he criticises it for its "limited single player, melee needed work and its price tag".
Xbox 360 reviews:
- GameBrink - 88%
- Eurogamer - 80%
- 1UP - 50%
- Game Informer - 3.75/10
- GameSpot - 52%
- Official Xbox Magazine - 6.0/10
Senko no Ronde Rev. X has fared much better in Japan, where it has received a gold rating of 32/40 from Famitsu and is now part of the Microsoft Platinum Collection.
This version added following:
- Ernula can be played without codes.
- Customizable dash controls.
- Extra 20 second is added in final round if the game is tied.
- Both player can use same cartridge type when choosing same character.
It is the Xbox 360 version of the game. This version added following:
- Voices in attract mode.
- 6-button control scheme.
- New endings.
- Separate Score Attack mode.
- Selectable stage in VS mode.
While released a few weeks after its home port, several features that were used in Rev. X were applied to this version first, as it underwent location testing two months before its Xbox 360 debut in Japan.
- Two additional buttons have been added to the default arcade layout- one is for Overdrive, and the other is for Barrage attacks.
- Novice mode to help beginners.
- A new HUD.
- New costumes for each character if the player selects their A Cartridge which were temporarily exclusive to this version.
- Like its Xbox 360 counterpart, players can choose the stage they wish to fight in and what stage-specific song they want to use after their characters have been selected.
Xbox Live Marketplace content
In the Japanese version, A Cartridge costumes from the SP arcade game are sold for 100 Microsoft Points each. B Cartridge costumes previously seen from the drama CD in the limited edition of the game is also available. The Japanese Xbox live content is compatible with Wartech, but you will need to create a Japanese Live account and purchase Japanese region Xbox Live points.
Rev. X updates
1st patch: Rebalanced the characters so they played like the arcade counterpart.
2nd patch: Improved network support. In player select screen, opponent is no longer shown. Added random select option in character select screen. New songs can be heard when selecting a stage.
Ver 2.01: Rebalanced characters, and improved network support.
On May 20, 2010 G.Rev released Senko no Ronde: Dis-United Order (Senko no Ronde: DUO for short) in Japan for the Xbox 360, it features many new characters, assist attacks, updated mechanics and a larger more fleshed out story mode, and the ability to save replays. Senko no Ronde: DUO was released in both a standard edition, as well as a Limited Edition version which featured special box art and contained a bonus Drama CD. The game features 14 characters, each with two cartridge variations, and 12 assist characters which can be called on briefly during battles. Shortly after launch G.Rev released ver.2.00EX update which brought back two characters from the previous game, Ernula and Sakurako. The ver.2.00EX update also allowed characters and assist to be mixed and matched, as well fixed several glitches. Game play in Senko no Ronde: DUO is known for being noticeably faster than WarTech: Senko no Ronde, but retains most of the same strategies and mechanics from previous games. The game also has a new control option called Commander Style, which lets you indirectly control the Rounder through selectable commands. June 18, 2010 G.Rev released it's first DLC which includes a free story scenario as well as extra story scenarios retailing between 60MSP and 180MSP. July 29, 2010 saw release of another free story scenario, as well a collection which contains 32 songs from Senko no Ronde Rev.X which retails for 400MSP. Currently G.Rev has yet to announce any plans for release outside of Japan.
- G.Rev Official Senko no Ronde website (Japanese): Arcade Xbox 360
- G.Rev Official Senko no Ronde: Dis-United Order website (Japanese): Xbox 360
- Microsoft Xbox 360 page
- Sega Arcade page
- Shmup Forums: Senko no Ronde Rev.X/WarTech: Senko no Ronde Strategy Guide
- Hardcore Gaming 101: Senko no Ronde
- Wartech: Senko no Ronde YouTube Group
- Livejournal News Blog/Fan Community
- Rounders, Senko No Ronde Strategy Blog
- WarTech: Senko no Ronde Strategy Guide by Camisuke
- Senko no Ronde review at EuroGamer
- Gamespot: Senko no Ronde invading USfr:WarTech: Senko No Ronde