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This article is a list of the weapons featured in the game Call of Duty 4: Modern Warfare:

Weapons

Assault Rifles

M16
  • Damage 40 - 30
  • Range 37.5m - 50m, 12.5m - 25m silenced
  • Fire Rate 925 rpm (3 round burst). Overall, 450 rpm due to the time delay between bursts.
  • Mobility 95% movement speed of SMGs.Movement speed is halfed when aiming down the sight.
  • Clip Size/Reserve Ammo 30/60 start, 30/180 max
  • Recoil low cluster
  • Reload Time 2.1/2.3
  • Penetration medium

Standard service rifle for the U.S. Armed Forces. Fires a 3-round burst. With the Stopping Power perk, this rifle is pretty much a guaranteed one-burst kill if you can land all three shots on your target. Definitely not recommended for the aggressive, run-and-gun player, but one of the deadliest guns in the game for those who like to hang back a little and engage in medium-long range fire. Players are looked down on for using it because most players considier it to be a nooby gun.

AK-47
  • Damage 40 - 30, 40 - 20 with red dot/silencer
  • Range 37.5m - 50m, 12.5m - 25m silenced
  • Fire Rate 700 rpm
  • Mobility 95% movement speed of SMGs.Movement speed is halfed when aiming down the sight.
  • Clip Size/Reserve Ammo 30/60 start, 30/180 max
  • Recoil low/moderate cluster
  • Reload Time 2.7/3.3
  • Penetration medium

Still the most iconic and best-selling assault rifle worldwide. Fires on full auto. The rifle has a noticeable vertical kick to it, but its recoil suppressor ensures that the rifle levels again before firing the next shot. Good for closer-quarters combat than the M16 or M4, but still pulls off good middle-long distance single shots.



M4 Carbine
  • Unlock at Rank 10 Sergeant
  • Damage 30 - 20
  • Range 37.5m - 50m, 12.5m - 25m silenced
  • Fire Rate 850 rpm
  • Mobility 95% movement speed of SMGs. Movement speed is halfed when aiming down the sight.
  • Clip Size/Reserve Ammo 30/60 start, 30/180 max
  • Recoil low cluster
  • Reload Time 2.2/2.5
  • Penetration medium

Standard service carbine of the U.S. Armed Forces, preferred weapon of the Marine Corps. Fires on full-auto. This is one of the most popular guns you'll see on most servers, since it can lay a lot of bullets on a target in a very short amount of time with minimal recoil. On paper it's not very powerful, but if you aim it carefully it'll drop enemies in short order. If you just can't seem to draw a bead on moving targets with the burst-fire M16, switch to the M4 and you should get better results. This one does just about everything you'll want it to, except for maybe max-range sniping and super-fast ninja-ing.



Heckler & Koch G3
  • Unlock at Rank 25 2nd Lieutenant
  • Damage 40 - 30
  • Range 37.5m - 50m, 12.5m - 25m silenced
  • Fire Rate 1200 rpm
  • Mobility 95% movement speed of SMGs. Movement speed is halfed when aiming down the sight.
  • Clip Size/Reserve Ammo 20/40 start, 20/120 max
  • Recoil very low cluster
  • Reload Time 2.9/4.0
  • Penetration medium

Battle rifle designed in Germany and Spain; used by NATO and non-NATO militaries worldwide. CoD4 features a single-shot version of the rifle. Don't let the low fire rate score fool you; the rifle will fire about as fast as you can click your mouse, making Double Tap redundant. The combined accuracy and damage on this gun make it sort of a mini-sniper rifle limited only by how sharp your eye is or, if you attach an ACOG, how steady your hand is. With Stopping Power, two consecutive shots will drop a target. Take advantage of the accuracy and go for headshots when you can. Not recommended at all for close quarters, since the poor running accuracy can cripple you. You don't get many shots with this gun, so consider bulking your ammo with Bandolier.



Heckler & Koch G36C
  • Unlock at Rank 37 Lieutenant Colonel
  • Damage 30 - 20
  • Range 37.5m - 50m, 12.5m - 25m silenced
  • Fire Rate 750 rpm
  • Mobility 95% movement speed of SMGs. Movement speed is halfed when aiming down the sight.
  • Clip Size/Reserve Ammo 30/60 start, 30/180 max
  • Recoil moderate cluster
  • Reload Time 2.3/3.1
  • Penetration medium

The compact version of the G36, a successor to the G3 used in militaries worldwide. Fires in full-auto. This rifle tends to work better in medium-close quarters. I tend not to use it because it's not as lethal close-up as the M4 and not as effective long-range as the M16 or G3. You may want to use Bandolier to bolster your ammo, because it's a spray-friendly kind of gun. It only truly shines in Hardcore modes, as it is very good at covering an area with fire. Surprisingly sleight of hand increases the lethality of this gun by an amazing amount.



M14
  • Unlock at Rank 46 Major General
  • Damage 50 - 40
  • Range 37.5m - 50m, 12.5m - 25m silenced
  • Fire Rate 850 rpm
  • Mobility 95% movement speed of SMGs. Movement speed is halfed when aiming down the sight.
  • Clip Size/Reserve Ammo 20/40 start, 20/120 max
  • Recoil high vertical
  • Reload Time 2.7/3.3
  • Penetration large

This battle rifle has been in active U.S. military service since the Korean War era. CoD4 gives you the single-shot version. I had issues with this rifle because of the fierce recoil you get after every shot (highest recoil for any assault rifle) and because you couldn't aim it as well as you could a sniper rifle, even though they have similar optimal ranges. Since then, I've tried some new things and have been able to get more out of the M14.

The PFC suggested using Red Dot and aiming at the low/mid torso of an enemy, then rapidly clicking two or three times. With or without Stopping Power, this tactic works pretty damn well at middle distance, although two taps is better for long distance. This firing method will almost always walk your shots up the enemy's torso, hopefully ending in either fatal damage or a headshot.

Because of the high power and range of the rifle, the silencer allows you to still operate at medium range with the added bonus of stealth. The M14 is not great for close combat or situations where you can't take your time when firing, although in theory you can fire it as fast as the G3 (limited by your clicking speed). Spamming it with hip fire at close range can get you some kills, but if you usually fight close up, choose another rifle.



MP44
  • Unlock at Rank 52 General
  • Damage 40 - 30
  • Range 37.5m - 50m, 12.5m
  • Fire Rate 600 rpm
  • Mobility 95% movement speed of SMGs. Movement speed is halfed when aiming down the sight.
  • Clip Size/Reserve Ammo 30/60 start, 30/180 max
  • Recoil moderate/high vertical
  • Reload Time 3.0/3.7
  • Penetration medium

One of the first true assault rifles, developed by the German Army during World War II. Fires in full-auto. This gun is a salute to fans of the Call of Duty series throughout its WWII phase, where the MP44 was one of the best guns in the game. In CoD4, this gun is here mainly for nostalgia, although it does has superior accuracy when compared to the AK-47 it doesn't have attachments available so you would generally be better of with something else. Use it the same as the AK.

SMG (Sub Machine Gun)

Heckler & Koch MP5

  • Damage 40 - 20
  • Range 18.75m - 25m, 8.75m - 17.5m silenced
  • Fire Rate 800 rpm
  • Mobility Maximum movement speed. No reduction in movement speed when aiming down the sights.
  • Clip Size/Reserve Ammo 30/60 start, 30/180 max
  • Recoil low/moderate horizontal/cluster
  • Reload Time 2.6/3.7
  • Penetration small

Another one of the most recognizable guns in video gaming. Very popular worldwide among militaries, law enforcement agencies, and special forces. Like all SMGs, it fires in full auto. The combination of stopping power, fire rate, and accuracy makes this gun another all-purpose weapon in CoD4. Not as good at long range as the M4, it makes up for it in added effectiveness in close quarters. If you like to run around a lot and never spend much time taking long-distance shots, this gun is for you.



Skorpion vz. 61

  • Damage 50 - 20
  • Range 5m - 10m, 2.5m - 7.5m silenced
  • Fire Rate 850 rpm
  • Mobility Maximum movement speed. No reduction in movement speed when aiming down the sights.
  • Clip Size/Reserve Ammo 20/60 start, 20/160 max
  • Recoil low horizontal
  • Reload Time 2.6/3.0
  • Penetration small

A Czech SMG currently in use in Eastern Europe and several African countries. The accuracy is this gun is impressive, but unfortunately so is the speed at which you'll find yourself reloading. 20 bullets per clip is pitifully small for a gun with this kind of fire rate. You'll need to be really twitchy to make the most of the gun's accuracy within its small effective range. Stopping Power helps make the gun's clip last a bit longer, but either way you should be careful not to spray-and-pray with this one.



Mini-Uzi

  • Unlock at Rank 13 Staff Sergeant)
  • Damage 30 - 20
  • Range 18.75m - 25m, 8.75m - 17.5m silenced
  • Fire Rate 950 rpm
  • Mobility Maximum movement speed. No reduction in movement speed when aiming down the sights.
  • Clip Size/Reserve Ammo 32/64 start, 32/192 max
  • Recoil low/moderate vertical
  • Reload Time 2.6/3.8
  • Penetration small

A compact version of the famous Israeli machine pistol. This gun is great for close-quarters spray, and can pick off medium-range enemies if you need it to. Mainly I see it as a good ninja gun until you get the P90.



AK-74u

  • Unlock at Rank 28 1st Lieutenant
  • Damage 40 - 20
  • Range 18.75m - 25m, 8.75m - 17.5m silenced
  • Fire Rate 800 rpm
  • Mobility Maximum movement speed. No reduction in movement speed when aiming down the sights.
  • Clip Size/Reserve Ammo 30/60 start, 30/180 max
  • Recoil low/moderate cluster
  • Reload Time 2.7/3.5
  • Penetration medium

A carbine version of the AK-74, the AK-47's successor. As the most powerful SMG in the game, this gun is good for pretty much the same function as the Mini-Uzi, with more attention needed for lining up your shots to compensate for the slower fire rate.



P90

  • Unlock at Rank 40 Colonel
  • Damage 30 - 20
  • Range 18.75m - 25m, 8.75m - 17.5m silenced
  • Fire Rate 925 rpm
  • Mobility Maximum movement speed. No reduction in movement speed when aiming down the sights.
  • Clip Size/Reserve Ammo 50/100 start, 50/300 max
  • Recoil low cluster
  • Reload Time 3.0/3.7
  • Penetration small

This Belgian bullpup SMG should be familiar to fans of Ghost in the Shell, Stargate SG-1, and Battlefield 2. Once you unlock it, it just might become your favorite weapon. Sometimes I suspect that fully half the people on any given server I join are using this gun. It combines a high rate of fire, some of the lowest recoil of any SMG, great accuracy, decent damage, and a huge clip to be unmatchably lethal in the hands of almost any player. This gun does everything better than the M4 does except for a very slight increase in recoil and a moderate drop in effective range. Every time I use it is just feels easier to rack up kills than with whatever gun I was using before. That said, I tend to avoid it because it feels like an easy button for the game. So use it for whatever role you play in a match, but be mindful that only using this gun (which you may be tempted to do) makes you miss out on other fun weapons.



LMG (Light Machine Gun)

M249 Squad Automatic Weapon

  • Accuracy 8+ / 12
  • Damage 5 / 12
  • Range 9 / 12
  • Fire Rate 9+ / 12
  • Mobility 4 / 12
  • Clip Size/Reserve Ammo 100/100
  • Recoil moderate cluster
  • Reload Time 6.7/6.7
  • Good Perks/Attachments: Stopping Power, Steady Aim, Deep Impact, Sleight of Hand, Red Dot Sight, ACOG Scope

Used by the U.S. and other NATO militaries. Full auto, like all LMGs. Easily the most accurate LMG under sustained fire, this is the LMG you'd most likely consider for close encounters. Go for headshots with this one when you can, and be careful to fire in burst to conserve ammo unless you expect many enemies to come rushing through the same point.



RPD

  • Accuracy 7 / 12
  • Damage 9 / 12
  • Range 9 / 12
  • Fire Rate 6 / 12
  • Mobility 8 / 12
  • Clip Size/Reserve Ammo 100/100
  • Recoil moderate cluster
  • Reload Time 10.0/10.0
  • Good Perks/Attachments: Stopping Power, Steady Aim, Deep Impact, Sleight of Hand, Red Dot Sight, ACOG Scope

Soviet LMG currently still in use in Asia and Africa. Use in the Soviet Union itself was halted by the AK-47-derived RPK, known to Battlefield 2 players. This is possibly the best LMG overall, compromising between accuracy, damage, and rate of fire. Use for close encounters, long-distance shots, or massive fire as you see fit.



M60E4

  • Unlock at Rank 19 Master Sergeant
  • Accuracy 8 / 12
  • Damage 10 / 12
  • Range 9 / 12
  • Fire Rate 3 / 12
  • Mobility 4 / 12
  • Clip Size/Reserve Ammo 100/200
  • Recoil high random
  • Reload Time 10.0/10.0
  • Good Perks/Attachments: Double Tap, Steady Aim, Deep Impact, Sleight of Hand, Red Dot Sight, Grip, ACOG scope

U.S. general purpose machine gun, used on vehicle mounts and for medium MG support. As the heaviest LMG in the game, this technically inflicts the most damage per bullet, but its slow rate of fire and massive recoil make it my least favorite LMG. I prefer the RPD in almost any situation.

The PFC suggests using Red Dot or ACOG combined with double-click shots for long distance, and it works. The LMG's superior damage means you can use this gun like a rifle, only needing to land two or three shots (depending on Stopping Power and whether the target has Juggernaut) for a kill. For medium range, The PFC suggests aiming low on the torso and holding down the trigger. The recoil should walk your shots up regularly enough to kill the target.



Shotguns

Winchester W1200 Defender

  • Unlock at Rank 2 Private along with Demolitions preset class
  • Accuracy 3 / 12
  • Damage 11 / 12
  • Range 2+ / 12
  • Fire Rate 2+ / 12
  • Mobility 12 / 12
  • Clip Size/Reserve Ammo 7/21
  • Recoil very high upper right
  • Reload Time 2.0*/5.8
  • Because the shotguns accept individual shells, you can press fire while

reloading to halt the reloading process and chamber whichever shell you loaded last, in case you need to attack while reloading.

  • Good Perks/Attachments: Double Tap, Sleight of Hand, Steady Aim, Grip

The combat version of the American-made pump-action shotgun. You're more likely to get a one-shot kill with this gun than with the M1014, but you'll need to be more accurate with your shots and more careful about taking on groups of enemies. I have yet to test this gun with Double Tap, but I suspect it may give this gun an edge over the M1014 depending on how much the fire rate increases. The grip gives a considerable reduction in recoil (possibly 1/3 to 1/2 reduction), so I highly recommend using it if you can forego the Tier 1 perk.


M1014 (Benelli M4 Super 90) (unlock at Rank 31 Captain)

  • Accuracy 3+ / 12
  • Damage 9+ / 12
  • Range 2+ / 12
  • Fire Rate 4 / 12
  • Mobility 12 / 12
  • Clip Size/Reserve Ammo 4/16
  • Recoil moderate/high upper right
  • Reload Time 2.1*/3.8
  • Because the shotguns accept individual shells, you can press fire while

reloading to halt the reloading process and chamber whichever shell you loaded last, in case you need to attack while reloading.

  • Good Perks/Attachments: Stopping Power, Sleight of Hand, Bandolier, Steady Aim, Grip

An Italian-made semi-automatic combat shotgun used by the U.S. Armed Forces. The potentially devastating effectiveness of this gun, known well to auto-shotty-hating CounterStrike players everywhere, has been reduced by the use of a 4-shell capacity. You will need to reload this gun constantly when you're not firing it, making Sleight of Hand very useful. If you don't trust your aim enough to use the W1200 or if you're playing on heavily populated servers filled with groups of enemies too large to handle efficiently with pump-action, choose this shotgun. The grip gives a considerable reduction in recoil (possibly 1/3 to 1/2 reduction), so I highly recommend using it if you can do without Bandolier.



Sniper rifles

M40A3

  • Unlock at Rank 3 Private along with Sniper preset class)
  • Accuracy 12 / 12
  • Damage 7 / 12
  • Range 12 / 12
  • Fire Rate 5/ 12
  • Mobility -12 / 12
  • Clip Size/Reserve Ammo 23/15
  • Recoil low
  • Reload Time 1.3*/3.8
  • Because the bolt action rifles accept individual rounds, you can press fire

while reloading to halt the reloading process and chamber whichever round you loaded last, in case you need to attack while reloading.

  • Good Perks/Attachments: Iron Lungs, UAV Jammer, Bandolier, Claymore x2, Overkill + SMG, Sleight of Hand and stopping power.

Modified from the Remington 700 hunting rifle and used by the U.S. Marine Corps. Bolt-action. The Marines took the R700 and gave it lower recoil, a larger clip, and improved accuracy at the cost of bullet damage. That's the tradeoff you have to consider when choosing between this gun and the R700. Because it's bolt-action, choosing this gun restricts you to long-range sniping unless you enjoy using a pistol or using a second main weapon with Overkill.



M21

  • Unlock at Rank 7 Corporal
  • Accuracy 7 / 12
  • Damage 8 / 12
  • Range 12 / 12
  • Fire Rate 6 / 12 (limited by clicking rate)
  • Mobility 8 / 12
  • Clip Size/Reserve Ammo 10/20
  • Recoil moderate cluster
  • Reload Time 2.8/3.4
  • Good Perks/Attachments: Iron Lungs, UAV Jammer, Bandolier, Claymore x2, ACOG scope, Overkill + SMG

U.S. Army sniper rifle in active service since the Vietnam Era. The Army has switched its standard sniper rifle to the R700-based M24, but they also still use M21s and I guess the makers of CoD4 didn't want a third R700-based rifle in the lineup. The M21 is adapted from the M14, so it basically functions as the M14 was supposed to anyway. The recoil goes from excessive for a battle rifle (M14) to acceptable for a semi-automatic sniper (M21). With the lowest recoil of any sniper rifle, this is the one most likely to be modified with an ACOG and taken to a closer range. Feel free to take several rapid shots at your enemy to take them down instead of the painstaking one shot, one kill method required by the bolt-action rifles. You may wish not to hold your breath when taking several shots in a row, since the recoil is actually increased by taking a breath-held shot. Also, this rifle is extrmely useful in Hardcore modes, as it will kill in one shot. You may want to use bandolier and empty several (about three shots) for an easy kill.



Dragunov

  • SVD, Snayperskaya Vintovka Dragunova
  • Unlock at Rank 22 Master Gunnery Sergeant
  • Accuracy 7 / 12
  • Damage 9+ / 12
  • Range 12 / 12
  • Fire Rate 6 / 12 (limited by clicking rate)
  • Mobility 8 / 12
  • Clip Size/Reserve Ammo 10/20
  • Recoil high vertical/random
  • Reload Time 3.0/3.8
  • Good Perks/Attachments: Iron Lungs, UAV Jammer, Bandolier, Claymore x2, Overkill + SMG

Soviet sniper rifle still in active use in the former Soviet nations, the Middle East, and Asia. This gun has an essentially direct tradeoff with the M21: the Dragunov has more power, but the M21 has smaller recoil. If you try pulling off rapid shots with the Dragunov in the same way you would with the M21, be prepared to compensate for the considerable vertical recoil. Take your shots more slowly than with the M21 and think twice before carrying it in close with an ACOG, but otherwise use it in the same way.



Remington R700

  • Accuracy 8+ / 12
  • Damage 11 / 12
  • Range 12 / 12
  • Fire Rate 2+ / 12
  • Mobility 8 / 12
  • Clip Size/Reserve Ammo 4/12
  • Recoil very high upper right
  • Reload Time 2.0*/3.5
  • Because the bolt action rifles accept individual rounds, you can press fire

while reloading to halt the reloading process and chamber whichever round you loaded last, in case you need to attack while reloading.

  • Good Perks/Attachments: Iron Lungs, UAV Jammer, Bandolier, Claymore x2, Overkill + SMG, Sleight of Hand

The unmodified Remington 700 hunting rifle. It's larger and more powerful than the M40A3, but kicks like a bionically augmented mule with the largest recoil in the game. As a bolt-action sniper rifle and with only 4 bullets per clip, you should be very discrete about positioning yourself and should follow the rule of "one shot, one kill" very strictly. If that's too boring for you, or if you think you'll need to engage in close quarters occasionally, either build your pistol skills or use Overkill with an SMG.


Barrett .50cal

  • M82, Special Applications Scoped Rifle
  • Unlock at Rank 49 Lieutenant General
  • Accuracy 7 / 12
  • Damage 11 / 12
  • Range 12 / 12
  • Fire Rate 4 / 12 (limited by clicking rate)
  • Mobility 8 / 12
  • Clip Size/Reserve Ammo 10/20
  • Recoil high upper right
  • Reload Time 4.4/4.9
  • Good Perks/Attachments: Iron Lungs, UAV Jammer, Bandolier, Claymore x2, Overkill + SMG

Used by a number of militaries and special forces worldwide for explosive ordinance disposal and attacks on military hardware (vehicles, buildings, personnel behind significant cover). Semi-automatic. I'm not sure if the Barrett has the highest penetration of any weapon in the game, but it would make sense. If you like the ability to kill enemies behind cover without using the Deep Penetration perk, this gun delivers. It can be thought of as the semi-auto alternative to the R700 in terms of power, but it's less accurate, and you can't fire an accurate volley of rounds nearly as easily as you can with the M21. It's a matter of personal preference whether you choose this or the R700 for a highest-power sniper rifle, but being semi-auto doesn't make this gun much better at closer range due to the recoil, which is a bit larger than the Dragunov's. If you want power but prefer to fire more rapidly at closer range, choose this over the R700. If you love your accuracy and headshots, choose the R700.


Side arms

M9

  • Beretta 92FS*
  • Accuracy see recoil
  • Damage low
  • Range close
  • Fire Rate limited by clicking rate
  • Mobility 12 / 12
  • Clip Size/Reserve Ammo 15/30
  • Recoil very low cluster
  • Reload Time 1.7/2.0

This Italian-made U.S. Military 9mm pistol is undoubtedly the weakest of the bunch, but can also fire the most shots before reloading, which is important if it's all you have to rely on against multiple enemies until you can find a better dropped weapon (or in Last Stand). Aim for the head to make the most of your large clip.



Heckler & Koch USP .45

  • Accuracy see recoil
  • Damage medium
  • Range close
  • Fire Rate limited by clicking rate
  • Mobility 12 / 12
  • Clip Size/Reserve Ammo 10/20
  • Recoil low vertical
  • Reload Time 1.7/2.0

You may remember this pistol from Half-Life 2 and CounterStrike. A favorite of special forces, the USP gives you decent clip size and good accuracy. Consider silencing this one, since you'll retain decent damage while gaining the benefit of silenced shots.



Colt M1911 .45

  • unlock at Rank 16 Gunnery Sergeant
  • Accuracy see recoil
  • Damage medium
  • Range close
  • Fire Rate limited by clicking rate
  • Mobility 12 / 12
  • Clip Size/Reserve Ammo 8/24
  • Recoil very low cluster
  • Reload Time 1.7/2.1

The second throwback to Call of Duty's WWII years (but still in active military and law enforcement service worldwide today), this pistol has a smaller clip than the USP but better grouping. Decide for yourself which one suits your needs.



Desert Eagle

  • Unlock at Rank 43 Brigadier General)*
  • Accuracy see recoil
  • Damage high
  • Range close
  • Fire Rate limited by clicking rate, slightly slower
  • Mobility 12 / 12
  • Clip Size/Reserve Ammo 7/14
  • Recoil moderate/high vertical
  • Reload Time 2.2/2.4

This .50 caliber hand cannon made for Magnum Research is used mainly for competition and sport. Because of its considerable recoil and small magazine, real-life militaries and law enforcement tend not to use it, despite what CounterStrike may lead you to believe. Also, the .50 caliber Action Express pistol round, only slightly smaller than the average thumb, is overkill for a human target. Given that, every soldier in the CoD4 world must have bionic wrists to be able to fire the Deagle as quickly and accurately you can in multiplayer. Use this pistol if you like to go for pistol kills frequently instead of using the pistol as a second or last resort. It's very loud and not silenceable, so don't use it if you favor stealth. To account for the recoil, aim at your target's middle or lower torso and fire as fast as you can; they should go down in short order. You'll get a separate golden Deagle when you hit rank 55; there's no performance difference between it and the normal gun. In most Co-op zombie mods the golden desert eagle is an automatic pistol with a 30 bullet magazine.



Grenades and explosives

  • Frag grenade - explodes with high power
  • Flash grenade - blinds and deafens
  • Stun grenade - deafens and disorients
  • Smoke grenade - creates smoke screen
  • C4 - remotely detonated explosives
  • Claymore - trip activated explosives
  • RPG - Rocket launcher or Rocket Propelled Grenade


Weapon attachments

The numbers correspond to the numbers above, to indicate which attachment is available for which weapon. Each weapon can only have one attachment at the same time.

  • 1 - Grenade launcher - M203 Grenade launcher for assault rifles, with limited ammo of 2 40mm grenades. Replaces Perk 1 slot.
  • 2 - Silencer - Invisible on GPS when firing. Reduced muzzle flash but shorter range.
  • 3 - Red dot sight - Replaces iron sights with a precision reflex sight.
  • 4 - ACOG Scope - Enhanced zoom ACOG scope.
  • 5 - Grip - Vertical foregrip for reduced recoil and enhanced aiming stability. Replaces Perk 1 slot. (SHOTGUN ONLY&LMG)

Camouflage Patterns

All primary weapons can optionally be decorated with one of the available camouflage patterns.

  • Desert - 0 headshots required.
  • Woodland - 0 headshots required.
  • Digital - 25 headshots required.
  • Blue Tiger - 75 headshots required.
  • Red Tiger - 150 headshots required.

(to attain all camouflage patterns, except desert and woodland, one must complete the expert challenge for the given weapon.) Also, each weapon category - Assault, SMG, etc. - has one weapon that can be given "Golden" camouflage. To attain this camouflage, you must complete all the challenges for that particular weapon category, and you will be granted the golden camouflage for a particular weapon in that category. The weapons are as follows:

  • Assault - AK-47
  • SMG - Mini-Uzi
  • LMG - M60E4
  • Shotgun - M1014
  • Sniper rifles - Dragunov SVD
  • Pistol - Desert Eagle (For the pistol you have to get to level 55 and you do not need to do an expert challenge.)

Other weapons

  • Mounted M249 - Some multiplayer maps feature 1 or 2 mounted machine guns that fire powerful bullets at a very high rate, with unlimited ammo.
  • Air Strike - After a 5 kill streak, a player can call in an air strike on a selected location of the map. Every enemy that gets killed this way counts as a normal kill. 3 Jets will fly through the map and drop a set of bombs each.
  • Helicopter - After a 7 kill streak, a player can call in a helicopter. The helicopter fires missiles and also has a minigun attached to it. The helicopter flies above the map for approximately 1 minute, searching for enemy players. Every enemy that gets killed this way counts as a normal kill. However, the helicopter can be destroyed by enemy weapons. The best way to take down a helicopter is by using an RPG or an LMG, but every gun will still do damage. If you are S.A.S or USMC, the helicopter will be an Apache, but if you are OpFor or Spetsnaz then the helicopter will be an Mi-24.
Using UAV with the chopper actually helps it locate enemies faster

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