Construction Yard[ | ]
- Owner: Allies, Soviets
- Cost: $2500
- The construction yard is the building required to construct all other base buildings.
Power Plant[ | ]
- Owner: Allies, Soviets
- Cost: $300
- The Power Plant Provides power to all base structure and defenses.
Advance Power Plant[ | ]
- Owner: Allies, Soviets
- Cost: $500
- Provides more power to the base, used to power later, more advanced structures.
Ore Refinery[ | ]
- Owner: Allies, Soviets
- Cost: $2000
This is where the ore trucks unload or for processing and converting into cash. Stores up to $2000 of ore.
Silo[ | ]
- Owner: Allies, Soviets
- Cost: $150
- Stores up to $1000 extra ore reserves. If destroyed or captured, the amount is deducted from your credits.
Soviet Barracks[ | ]
- Owner: Soviets
- Cost: $300
- Trains soviet infantry. The more barracks built, the faster the build rate.
Allied Barracks[ | ]
- Owner: Allies
- Cost: $300
- Trains allied infantry. The more barracks built, the faster the build rate.
Kennel[ | ]
- Owner: Soviets
- Cost: $200
- Trains attack dogs that can be used to attack infantry or detect spies.
War Factory[ | ]
- Owner: Allies, Soviets
- Cost: $2000
- Allows both teams to builds vehicles. The more built, the faster vehicles are constructed.
Service Depot[ | ]
- Owner: Allies, Soviets
- Cost: $1200
- Repairs damaged vehicles at a fraction of its cost, and also reloads mine layers parked on it.
Helipad[ | ]
- Owner: Allies,Soviets
- Cost: $1500
- Used to produce and reload helicopters. When built the helipad comes with a free helicopter.
Air Field[ | ]
- Owner: Soviets
- Cost: $600
- Allows building and use of planes. The mig and yak attack planes are built here. It also provides spy plane and paratroopers.
[ | ]
- Owner: Allies
- Cost: $650
- Builds naval ships and transports for the allies. Also repairs docked naval units.
Sub Pen[ | ]
- Owner: Soviets
- Cost: $650
- The sub pen allows the submarines and transports to be built. It also repairs docked naval units.
- If an enemy managed to infiltrate a sub pen, he can use the Sonar Pulse ability. This allows the player to see all enemy submarines submerged in the water.
Radar Dome[ | ]
- Owner: Allies, Soviets
- Cost: $1000
- Provides radar display to the player, opens up in a minimap.
Soviet's Technology Center[ | ]
- Owner: Soviets
- Cost: $1500
- Provides advanced technology of buildings and units for the soviets such as iron curtain and flamethrowers.
Allies' Technology Center[ | ]
- Owner: Allies
- Cost: $1500
- Provides advance units and structures for the allies such as the chronospehere, cruiser, and spy. Also starts a launch of a gps satellite.
- GPS Satellite: reveals all the shroud on the map. If the technology center is destroyed, the map is lost.
Fake Structures[ | ]
- Owner: Allies
- Cost: Varies
- Fake structures are all cheaper than the original, and are much weaker, but are used to deceive the enemy.
Gap Generator[ | ]
- Owner: Allies
- Cost: $500
- Shrouds the area around where it is built. If enemy removes the shroud, it re-creates it when the unit leaves or is destroyed.
Turret[ | ]
- Owner: Allies
- Cost: $600
- Anti-tank defense of the allies, but cannot battle soviet tanks all alone.
Pill Box[ | ]
- Owner: Allies
- Cost: $400
- The pillbox is an anti-infantry defense that eliminates infantry effectively.
Camo PillBox[ | ]
- Owner: Allies
- Cost: $600
- A stronger, more armored and camouflagued pillbox that has a color that matches the terrain.
Flame Tower[ | ]
- Owner: Soviets
- Cost: $600
- Anti-infantry defense that melts infantry with a fireball. It is also effective on light vehicles.
Tesla Coil[ | ]
- Owner: Soviets
- Cost: $1500
- Anti-infantry and anti-tank defense that shoots a bolt of electricity to zap infantry and tanks to their deaths. Based off the invention of the serbian electrician Nikola Tesla.
AA Gun[ | ]
- Owner: Allies
- Cost: $600
- An anti-air defense with short range, but good accuracy and high rate of fire.
SAM Site[ | ]
- Owner: Soviets
- Cost: $750
- Launches surface to air missiles at enemy aircraft over long ranges.
Walls[ | ]
Barbed wire[ | ]
- Owner: Soviets
- Cost: $25
- Barbed wires are crushable barriers that only stop infantry and light vehicles. It is also easily destroyed by grenades or tanks.
Sandbags[ | ]
- Owner: Soviets
- Cost: $25
- Same as the barbed wire, the sandbag can be crushed or destroyed and only stops infantry and light vehicles.
Concrete[ | ]
- Owner: Allies,Soviets
- Cost: $100
- Concrete walls effectively stop infantry and vehicles, and is harder to destroy. These walls are able to stop tank shells.
Iron Curtain[ | ]
- Owner: Soviets
- Cost: $2800
- The Iron Curtain is the soviet superweapon that provides invulnerability. This weapon is based off of the Iron Curtian plan to preserve communism.
- Invulnerability allows one vehicle to be put under the iron curtain and is invincible during the time it is still pink.
Chronosphere[ | ]
- Owner: Allies
- Cost: $2800
The allied superweapon that gives the ability to chronoshift.
- Chronoshift allows one vehicle to be transported across time to a designated location. There are side effects on over use and on using on specific units. Infantry cannot be transported, even if they are located inside an APC.
Missile Silo[ | ]
- Owner: Allies(Multiplayer Only), Soviets
- Cost: $2500
- The Missile silo is the structure that deploys the A-bomb.
- Atomic Bomb is a destructive superweapon that kills all infantry, and damages and destroys vehicle and buildings in the designated area. A direct hit can destroy power plants, but stronger buildings are merely damaged by it.
- It is not built in-game during the missions.
Command Center[ | ]
- ๏ปฟOwner: Soviets(Singleplayer Only)
- Cost: Not Buildable
- The Command Center is a structure found only in Soviet missions. Most of the time, you cannot let this be destroyed or you fail the mission.