World War II Frontline Command is a real-time strategy, 3D, tactical war game for the PC that was developed by long standing developers, the Bitmap Brothers. It was originally released in Europe during September 2002 by Deep Silver and subsequently released in June 2003 by Focus Multimedia.
As the name suggests, the game is set within the era of World War II. The game opens with the player dropping paratroopers into Europe to disrupt the entrenched Axis forces ahead of the main invasion forces set to land on D-Day.
Players must take command of their forces and turn the tide of Axis aggression while conquering fortress Europe, using a vast amount of authentic infantry, vehicles and weaponry. Mission objectives include destroying bridges, clearing bunkers, and knocking down radar towers. There are no resources to be collected or buildings to be constructed.
World War II Frontline Command features two play modes, recruit and veteran, that share some of the same mission maps. Enemy units are attracted to noise so using gunfire may attract unwanted attention. A morale system has been incorpated meaning that after losses are sustained, performance will be adversely affected.
|Eurogamer||9 out of 10|
|GameSpot||6.2 out of 10|
|IGN||7 out of 10|
An IGN Entertainment review felt the sounds were nothing remarkable and both the cut scenes and tutorial mode were un-original and standard. Another review at Gamespot, felt the ideas behind the game were good, but the implementation was flawed.
- ↑ IGN: World War II: Frontline Command. Retrieved on 2008-08-31
- ↑ 2.0 2.1 2.2 World War II: Frontline Command Review. CNET Networks. Retrieved on 2008-08-31
- ↑ 3.0 3.1 3.2 Rob Fahey (2003-05-02). World War II: Frontline Command. Eurogamer. Retrieved on 2008-08-31
- ↑ 4.0 4.1 4.2 Steve Polak (2003-08-29). World War II: Frontline Command Review. IGN Entertainment. Retrieved on 2008-08-31
- ↑ Davison, Nathan (2003-07-22). WW2 Front Line Command Q&A. Retrieved on 2008-08-01
- Official site[dead link]