The player can play as Iraq, Russia, or the United States. The player starts out with a basic unit and buy shafts to pump oil which automatically turns into money which can be used to fund their war. The player then build a landing zone and airport to get more advanced units and a supply depot to give the units ammunition. There are many features like air strikes, bomber strikes, underground tunnels, and many missions.
Gamespot awarded Black Gold 8.4 out of 10, praising the AI (particularly in "skirmish" games), combination of grid-based and 3D level design and flexible camera controls. However, the game's manual was criticized for not including enough information about the different units and game interface. IGN rated Black Gold at 6.2 ("passable"). Mike Murphy commented on the "illogical" use of military units, with the game's armaments and strategies not matching their real-world counterparts for the sake of gameplay balance. He also criticized the AI's pathfinding, but found the game's graphics and sound to be "nice".
- ↑ Chick, Tom (Nov 8, 2001). World War III: Black Gold Review. Gamespot. Retrieved on 2010-08-07 “It's an all-around great real-time strategy game that also happens to stand out from other games in the genre.”
- ↑ Murphy, Mike (November 20, 2001). World War III: Black Gold. IGN. Retrieved on 2010-08-07 “JoWood set out to create a real-time strategy based on World War 3 and only succeeded in proving just how frightening World War 3 would be. In order to supply a fair gaming environment, the studio forwent realism and adopted a strange fantasy world that is in many ways less exciting than the real world.”
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