Codex Gamicus
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{{redirect|Sparkster|information about the ''Sparkster'' series|Template:Sparkster}}
''Spawning'' is the process where an object is inserted into a gameworld in the middle of the game. [[Player]]s, [[items]], [[vehicles]], and enemies are examples of objects that may spawn in a game. The term "spawn" is most often used in reference to [[first-person shooters]].
 
   
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{{Infobox VG
==See Also==
 
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|title = Sparkster
*[[Spawnpoint]]
 
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|image = [[Image:Sparkster (SNES).png|250px|Video game screenshot]]
*[[Spawn camping]]
 
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|caption = ''Sparkster'' screenshot <small>(from a sample game)</small>
*[[Respawn]]
 
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|developer = [[Konami]]
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|distributor = Konami
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|publisher= Konami
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|designer= Hideo Ueda <small>(director)</small>
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|composer= Kazuhiko Uehara <br> Masahiro Ikariko <br> [[Michiru Yamane]] <br>[[Akira Yamaoka]]
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|released= {{vgrelease|NA=October 1994|EU=1994|JP=September 15, 1994}}
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|genre = [[Platform game]] <br> [[Shoot 'em up#Scrolling shooters|Scrolling shooter]]
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|modes = [[Single-player video game|Single-player]]
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|platforms=[[Super Nintendo Entertainment System|Super NES]]
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|media = 16-[[megabit]] [[ROM cartridge|cartridge]]
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}}
   
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'''''Sparkster''''' is a [[16-bit era|16-bit generation]] [[side scrolling game|side scrolling]] [[Platform game|platformer]] produced and released in 1994 by [[Konami]] for the [[Super Nintendo Entertainment System]], directed by Hideo Ueda (''[[Axelay]]''). It is different to the [[Mega Drive]] game, ''[[Sparkster: Rocket Knight Adventures 2]]'', and has no storyline continuity with the other installments of [[Rocket Knight Adventures]], thereby making it more of a [[Spin-off (media)|spin-off]] instead.
{{stub}}
 
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[[Category:Terminology]]
 
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==Story==
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The game, unlike the two Rocket Knight Adventures titles for the Mega Drive/Genesis and the recent [[Rocket Knight]] game, is set in the world of Eginasem. The kingdom inhabited by opossums is under attack by the Lioness's army of yellow [[dog]] soldiers, which also kidnapped Princess Flora. Sparkster, the Rocket Knight, is out to battle this threat, rescue the princess and save his kingdom from certain destruction. His nemesis, the evil Rocket Knight named Axel Gear, is aiding the invading forces, making Sparkster's task even more dangerous. The game's goal is to battle through all of yellow dogs' warriors and robots, defeat Axel Gear and infiltrate the enemy's battleship, where the yellow dogs leader, Generalissimo Lioness, is planning to launch a warhead to destroy planet Eginasem.
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==Gameplay==
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The eponymous main character is an [[opossum]] [[knight]] who fights an [[army]] of yellow [[dog]]s and [[robot]]s. He is armed with a [[sword]] that can fire energy bolts and a [[rocket pack]] that allows him to fly short distances. The gameplay remains mostly the same as in Genesis games. One major difference is that the game's final level depends on a difficulty player selected. On easy, the game culminates with battle against Axel Gear, but on normal, the story continues with Sparkster fighting the leader of yellow dogs on the next level. On hard difficulty, the game continues beyond that, with the true final stage.
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==Reception==
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''Sparkster'' was awarded Best Sound Effects of 1994 by [[Electronic Gaming Monthly]].<ref name="egmbuyersguide1995">{{cite journal|year=1995 |month= |title=Electronic Gaming Monthly's Buyer's Guide |journal= |volume= |issue= |pages=|accessdate=2009-01-09 |quote= }}</ref>
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==Trivia==
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*<li>Sparkster (SNES) has Stage Music related to the Mega Drive/Genesis game, [[Sparkster: Rocket Knight Adventures 2]].</li>
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*The game uses many themes and stylistic features from Mega Drive/Genesis games, like some robots design, the battleship design, and a concept of the antagonist being revealed to be a robot.
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==External links==
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*{{moby game|id=/sparkster|name=''Sparkster''}}
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*[http://www.hardcoregaming101.net/sparkster/sparkster.htm Discussion of the Sparkster series]
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*[http://www.gamefaqs.com/console/snes/data/588678.html Sparkster] on [[GameFAQs]]
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==References==
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{{reflist}}
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{{Sparkster}}
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{{DEFAULTSORT:Sparkster (Snes)}}
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[[Category:Super Nintendo Entertainment System games]]
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[[Category:Super Nintendo Entertainment System-only games]]
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[[Category:Platform games]]
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[[Category:1994 video games]]
 
[[Category:Konami games]]
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{{platform-videogame-stub}}

Revision as of 15:57, 6 September 2010

"Sparkster" redirects here. For information about the Sparkster series, see Template:Sparkster.


Sparkster
Video game screenshot
Developer(s) Konami
Publisher(s) Konami
Designer Hideo Ueda (director)
Engine Engine Missing
status Status Missing
Release date September 15, 1994 (JP)
October 1994 (NA)
1994 (EU)
Genre Platform game
Scrolling shooter
Mode(s) Single-player
Age rating(s) Ratings Missing
Platform(s) Super NES
Arcade system Arcade System Missing
Media 16-megabit cartridge
Input Inputs Missing
Requirements Requirements Missing
Credits | Soundtrack | Codes | Walkthrough

Sparkster is a 16-bit generation side scrolling platformer produced and released in 1994 by Konami for the Super Nintendo Entertainment System, directed by Hideo Ueda (Axelay). It is different to the Mega Drive game, Sparkster: Rocket Knight Adventures 2, and has no storyline continuity with the other installments of Rocket Knight Adventures, thereby making it more of a spin-off instead.

Story

The game, unlike the two Rocket Knight Adventures titles for the Mega Drive/Genesis and the recent Rocket Knight game, is set in the world of Eginasem. The kingdom inhabited by opossums is under attack by the Lioness's army of yellow dog soldiers, which also kidnapped Princess Flora. Sparkster, the Rocket Knight, is out to battle this threat, rescue the princess and save his kingdom from certain destruction. His nemesis, the evil Rocket Knight named Axel Gear, is aiding the invading forces, making Sparkster's task even more dangerous. The game's goal is to battle through all of yellow dogs' warriors and robots, defeat Axel Gear and infiltrate the enemy's battleship, where the yellow dogs leader, Generalissimo Lioness, is planning to launch a warhead to destroy planet Eginasem.

Gameplay

The eponymous main character is an opossum knight who fights an army of yellow dogs and robots. He is armed with a sword that can fire energy bolts and a rocket pack that allows him to fly short distances. The gameplay remains mostly the same as in Genesis games. One major difference is that the game's final level depends on a difficulty player selected. On easy, the game culminates with battle against Axel Gear, but on normal, the story continues with Sparkster fighting the leader of yellow dogs on the next level. On hard difficulty, the game continues beyond that, with the true final stage.

Reception

Sparkster was awarded Best Sound Effects of 1994 by Electronic Gaming Monthly.[1]

Trivia

  • Sparkster (SNES) has Stage Music related to the Mega Drive/Genesis game, Sparkster: Rocket Knight Adventures 2.
  • The game uses many themes and stylistic features from Mega Drive/Genesis games, like some robots design, the battleship design, and a concept of the antagonist being revealed to be a robot.

External links

References

  1. Electronic Gaming Monthly's Buyer's Guide. 1995. 

Template:Sparkster