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Worms (series)
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Worms (series)
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===First 3D generation (2003)=== In 2003, '''''Worms 3D''''' was released for [[PlayStation 2]], [[GameCube]], [[Apple Macintosh]], [[Microsoft Windows]], and [[Xbox]]. This was the first game in the series to bring the characters into a three-dimensional environment. It features a 'poxel' engine, described as a hybrid of [[polygon]]s and [[voxel]]s (the 3D analogues of pixels). This allows for pseudo-realistic [[terrain deformation]] similar in style to the 2D games, in which the terrain was represented by a [[bitmap]]. The second 3D game in the series was '''''[[Worms Forts: Under Siege]]''''', for [[PlayStation 2]], [[Xbox]] and [[IBM PC Compatible|PC]]. It was released in November 2004 and features the biggest deviation from the traditional gameplay that the series has so far seen. Players' worms are able to build forts, and the objective of the game has shifted from simply killing the enemy worms, as players can now win a game by destroying the opponent's fort. Due to the change in strategy, this game could be seen more as a spin-off - though some aspects like the customizable costumes were carried into ''Worms 4''. '''''Worms 4: Mayhem''''' was released in 2005. It was a revamp of the original [[Worms 3D]] engine, featuring smoother terrain deformation and improved graphics, resulting in a more polished feel closer to the second generation ''Worms'' games. The gameplay is much the same as it was in ''Worms 3D'', but new gameplay modes and weapons have been introduced, and the user interface has been improved and simplified. New features include the ability to select customized costumes for teams, and the ability to create custom weapons. {{Clear}}
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