|This article may contain material discouraged by the guidelines for video game subjects, such as lists of minutiae or a detailed description of how to play a game. Please help by removing or rewriting content in an encyclopedic style. (April 2009)|
Worms Forts: Under Siege is a Worms artillery game, which is a subgenre of strategy game. It was designed by Team17. Like the most recent Worms game, it is in complete 3D and showcases new features, such as buildings. While the primary method of victory is to destroy the opposing team, an alternative method is to destroy the opposing Stronghold, the most important building in the game.
From the Stronghold, the player can slowly build outwards. If the Stronghold is destroyed, the player will lose instantly. The stronghold changes in each map.
The first building that can be constructed. When a player's Worm is atop this structure, it can fire Tier 2 weaponry.
A stronger, more powerful version of the tower. A Worm on this can fire Tier 3 weapons. Requires 2 Victory Locations. It's also displayed on the game's case.
A strong, fortified building. This gives the ability to fire Tier 4 Weapons. Requires 3 Victory Locations.
An extremely powerful building, almost as strong as the Stronghold itself. Capable of firing the most powerful weapons (Tier 5). Requires 4 Victory Locations.
A building with twice the longevity of the Tower that allows the option of spawning deceased Worms, with a small amount of health. Requires 2 Victory Locations.
A small, defenceless building, with half the strength of the Tower. However, it can generate Weapon Crates, making it invaluable in long games. Requires 3 Victory Locations.
The Science Lab increases the power of all your weapons by approximately 50% of their original damage each time one is built. Requires 4 Victory Locations
The Wonder is strong, but defenceless, and is only used as it allows the player who built it to win in two turns (unless it is demolished). Requires 5 Victory Locations. Also, while the player uses the Freeze tool, the Wonder is not affected and remains defenceless.
The lighthouse is used to indirectly connect buildings together during many of the missions. When a wall joins to it, it turns the player's color and another lighthouse lights up nearby which can then bee joined to.
Worms Forts: Under Siege weapons had to be fired from the forts, but a few could be fired on the ground. The weapons are:
|Tier 1: Ground||Tier 2: Tower||Tier 3: Keep||Tier 4: Castle||Tier 5: Citadel|
|Bazooka Family||Bazooka||Mortar||Siege Onager||Homing Pigeon||Rocket Launcher|
|Grenade Family||Grenade||Cluster Launcher||Chilli Con Carnage||Fridge Launcher||Trebuchet|
|Air Assault Family||Air Strike||Napalm Strike||Mine Strike||Animal Strike^||Trojan Donkey^|
|Controllable Family||50-Stone Canary||Old Woman||Rhino||Super Hippo||Monkey Troop^|
|God Powers||Electrical Storm||Earthquake||Flood||Nuclear Strike^||Armageddon^^|
|Line-of-Sight Family||Fire Punch||Ballista||Minigun||Giant Crossbow||Giant Laser|
- ^ Must be unlocked in the campaigns.
- ^^ Must be unlocked in the deathmatch challenges.
Oriental: The Oriental focuses on the Mongol invasions with courses with names beginning with Rise of and Fall of. The last map shows a destroyed Mongol ship - a reference to the tsunami which destroyed the Mongol fleets
|WORMS | Worms Reinforcements | Worms & Reinforcements United | Worms: The Director's Cut|
|Worms 2 | Worms Armageddon | Worms World Party|
|Worms: Open Warfare | Worms: Open Warfare 2 | Worms: A Space Oddity|
|Worms 3D | Worms Forts: Under Siege | Worms 4: Mayhem|
|Worms Blast | Worms Pinball | Worms Golf|
|Weapons and tools|