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Wrestling video games can be arguably considered a sub-genre of fighting video games.
Wrestling video games can be hard to classify because of the different engines and gameplay mechanics, and rarely, if ever, incorporate any kind of life meter found in fighting video games. They don't have the ability to jump on command (only moves done from the turnbuckle, from the inside ropes to the outside, ladder, table, etc). Combat is slower paced and methodical, often using a system of grapples and strikes. Emphasis is put on match types, such as having cages or having pin falls count anywhere.