Codex Gamicus
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X: Beyond the Frontier (1999) is a video game created by Egosoft for Windows. The first of the X series, it is a space trading and combat simulator game, mostly set in the fictional X Universe. Upon release, it was frequently compared to the older Elite.[1][2]

An expansion, X-Tension, was released in 2000. Three full sequels have since followed: X2: The Threat in 2003, X3: Reunion in 2005 and X3: Terran Conflict in 2008. X: Beyond the Frontier and X-Tension were released in together as X-Gold in 2000. A novel, Farnham's Legend, is based on the plot of X: Beyond the Frontier.

Background[ | ]

Set in the year 2912, the player takes the role of Kyle Brennan, an Earth test pilot for the X-Shuttle, better known as the X-Perimental Shuttle, which has the ability to jump from one part of the universe to another via a wormhole without requiring a jumpgate.

During the test jump, something goes drastically wrong and Brennan ends up in an unknown part of space. He encounters an alien race, the Teladi, a highly capitalist, profit-focused culture. Finding Kyle helpless, they repair his ship and loan him some money. They also give hints on trading in the X Universe, and may tell him (if he asks) about the Argon and other alien races in the X-Universe. The X Universe is a network of sectors linked by jumpgates. With his jumpdrive destroyed, and no idea how to return to Earth, Brennan finds himself stranded, alone and indebted to an alien race.

The player is free to choose how to continue the game, and if or when to pursue the main plot.

Main plot[ | ]

Through trade and exploration, Brennan eventually encounters the Argon, a race who appear human. However, it quickly becomes clear that the Argon have no knowledge of Earth, and most dismiss Brennan as a crank when he claims to be from Earth.

He is subsequently led to a group of scientists and scholars known as the Goner, which is an organisation dedicated to preserving information about Earth. He works with them to discover the forgotten history of the Argon - that they are descended from humans who were cut off from Earth centuries ago in a war with rogue machines known as the Terraformers. After convincing the Argon that Earth is real, Brennan works with them - specifically, with Ban Danna, Head of the Argon Secret service - to prevent the Terraformers, now known as the Xenon, from developing a super-weapon.

Depending on his status with the different X-Universe races, Brennan finally forms an alliance to attack the Xenon forces and destroy their super-weapon, thus completing the game.

Gameplay[ | ]

There are fifty-four star systems in the X Universe, and within each one there are numerous installations. There is at least one space station in each system, along with various factories, shipyards and Solar Power Plants. Trading with them earns the player profit, which allows the player to upgrade the X-Shuttle with weapons, shields, and increased cargo space.

It is possible to trade within a single system, buying and selling between the stations, but greater profit can be gained by exploring other systems by means of the jump gates. Eventually the player should be able to buy factories for much greater profit potential.[3]

Although each system has at least one planet, it is not possible to land on any of them. Factories, space stations, and other installations are located far from the planets and stars.

X: BTF was praised for its open-ended gameplay and the large number of systems to explore.[2] The economy in the X Universe is dynamic, with the price of goods varying with supply and demand. For example, selling a large amount of one particular product to a single station will result in the price for further consignments dropping in proportion to their demand.[1][4] The atmospheric musical score of the game was also praised,[citation needed] as was the varied dialogue one can have with many different aliens. However, several reviews complained that the voice acting, while atmospheric, was hard to understand and could make it difficult to follow the plot.[1][5]

X: BTF was also praised highly for its "spectacular background graphics",[1] such as "gorgeous colored lighting effects and the highly detailed rotating planets".[2]

However, X: BTF received criticism from some for giving the player so little equipment to start with. For example, the X Craft lost its weapons in the accident that brought it there. These can be purchased once the player has acquired sufficient credits to do so. Until then, the player is defenseless. The ship is also quite slow, and traveling between bases at first takes a long time. A time-accelerator device reduces the transit time, but this needs to be found and purchased, which means the game moves at a frustrating "snail's pace [for] the first 10-20 minutes".[2] Still, "[a]fter as little as an hour of gameplay, with some shrewd trading... you should be able to outfit your X ship with a pair of lasers ... and the time-accelerating 'singularity time distortion engine,'" said one review[2]

The combat system was lightly criticized as "being more of a goal to be overcome than a challenge to be relished", especially given the "suicidal as hell"[1] "kamikaze"[2] nature of enemy pilots, who appear constantly to wish to ram the player.

A final criticism was X: BTF's "skimpy manual",[2] which leaves the player to work out most things for themselves. However, others felt "the documentation was extremely well done"[5] and that "the game actually uses your complete ignorance of what's going on around you to add a sense of adventure and mystery to the tale."[1]

External links[ | ]

References[ | ]

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