Yo Frankie! (code-named Apricot) is an open video game made by the Blender Institute, part of the Blender Foundation, originally scheduled for release in August 2008[1]. It is based on the universe and characters of the free film produced earlier in 2008 by the Blender Institute, Big Buck Bunny[2]. Like the Blender Institute's previous open film projects, the game is made using free software. Yo Frankie! runs on any platform which runs Blender and Crystal Space, including GNU/Linux, Mac OS X and Microsoft Windows.

The project started February 1, 2008, and development was completed at the end of July 2008. Due to technical delays, the actual DVD release date was postponed to the 14th of November.[3][4] Since December 9, the game is available to download[5].

The name "Yo Frankie!" refers to the game's protagonist, Frank. It was suggested by Ton Roosendaal, and selected by a community vote.[6]

The game is licensed under either the GNU GPL or LGPL, with all content being licensed under Creative Commons Attribution 3.0.[1]



As with previous "open" movie projects, the game is partly designed to promote the open source modeling and animation tool Blender. The modeling, animation and level design were done in Blender. The game itself is rendered with both Blender's internal game engine and the Crystal Space 3D engine, using Python as a scripting language.[1]

The initial decision to use Crystal Space over Blender's own in-built Game Engine was due to the perceived need to create a more "serious" game platform. The development team later partly reversed this decision, by making a new version of the game playable on the Blender Game Engine.[7] This allows artists and level designers a more rapid workflow than rebuilding for the Crystal Space engine on every change (what in Blender Game Engine can take 2–5 seconds to export, in Crystal Space can take up to a minute).

There are two versions of the game on the DVD, one with the Blender Game Engine, and a version with Crystal Space. Though some of the assets for making the levels and the characters are shared, the gameplay differs between versions.



In the game, players assume the role of Frank, the sugar glider who was the antagonist of the film Big Buck Bunny (Peach Open Movie Project), or Momo, a monkey created especially for Yo Frankie!.

The Blender Game Engine version of the game is titled "A Furry Vendetta",[6] while the Crystal Space version is "Furry Funny Frankie", with subsequent episodes expected.

See also


  1. 1.0 1.1 1.2 Yo Frankie! - About. Apricot Open Game. Blender Foundation. Retrieved on 2008-08-18
  2. Big Buck Bunny. Peach Open Movie. Blender Foundation. Retrieved on 2009-05-27
  3. DVD goldmaster ready. Retrieved on 2008-11-09
  4. Linux Magazine: Sheep-Throwing Marsupial in the "Yo Frankie" Game. Retrieved on 2009-02-03
  5. Linux Magazine: Everyman's Game: "Yo Frankie". Retrieved on 2009-02-03
  6. 6.0 6.1 Name Announcement. Apricot Open Game. Blender Foundation. Retrieved on 2008-08-18
  7. Last 6 weeks: Crystal Space 3D & Blender focus. Game Engine Discussion. Blender Foundation. Retrieved on 2008-08-18

External links

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